2K Marin’s lead narrative designer, Erik Caponi, talks about the challenge of weaving tactical gameplay and a 1960s alien invasion into a coherent whole.
  
  
 
Get the full article at GameSpot
        “1962: The Year XCOM Makes Contact” was posted by Maxwell McGee  on Tue, 04 Jun 2013 17:00:27 -0700
        
															
 June 5th, 2013 
 Mark 
 Posted in 