Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 5.4.7. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this list as additional hotfixes are applied.
5.4.7 hotfixes have been listed by the date they've been implemented.
Patch Information
- Siege of Orgrimmar: Feature Overview
- 5.4 Patch Notes
- 5.4 and 5.4.1 Hotfixes
- 5.4.2 Hotfixes
- Technical Support & Troubleshooting
Raids, Dungeons, and Scenarios
- Siege of Orgrimmar: Blackfuse Bombling should no longer be incorrectly awarded from the Spoils of Pandaria encounter.
- Icecrown Citadel: Resolved an issue that could prevent players from being able to loot The Lich King if NPCs dealt fatal damage to him.
- The Eye: Added additional safeguards to the Kael'thas Sunstrider encounter to address issues that could cause him to sometimes not grant loot if he's defeated too quickly.
Achievements
- Insane in the Membrane: Resolved an issue where Exalted status with the various Steamwheedle Cartel factions, as well as Honored status with the Bloodsail Buccaneers faction, were not properly being credited if those reputations subsequently decreased. Players should now be able to earn this achievement if they have ever brought those five reputations to the required levels.
Classes
- Shaman
- General
- Resolved an issue where the visual effect for Healing Rain was able to persist indefinitely.
- General
Quests
- Guerrillas in our Midst: Resolved an issue where General Nazgrim can lose his quest giver status, preventing players from being able to complete the quest.
- The Lesson of the Burning Scroll: Players now receive the Master's Flame automatically upon accepting the quest.
Creatures
- All world bosses in Mists of Pandaria are no longer tap-to-faction. Players from both factions that engage the world boss at the same time are now eligible for loot.
Raids, Dungeons, and Scenarios
- Each World of Warcraft account can now create a maximum of 10 instances per hour (up from 5).
- Siege of Orgrimmar
- Amalgam of Corruption's Unleashed Anger can now reach players that are greater than 10 yards away.
- Dungeons
- Siege of Niuzao Temple: A Challenge Gong has been added, allowing players the option to trigger waves of attackers more quickly during the Commander Vo'jak encounter.
Character Boost
- Resolved an issue where some boosted characters were unable to see the portal to Pandaria in capital cities.
Classes
- Priest
- General
- Resolved an issue where the amount of healing received from Prayer of Mending was not benefitting from PvP Power.
- General
Raids, Dungeons, and Scenarios
- Throne of Thunder
- Reduced the health and damage of Gurubashi, Amani, Drakkari, and Farraki adds during the Horridon encounter by 20% on Raid Finder difficulty.
Character Boost
- Boosted characters now start in the Shrine of Two Moons for the Horde and Shrine of the Seven Stars for the Alliance.
- Resolved a number of questing and phasing issues for boosted characters.
Classes
- Rogue
- Talents
- Resolved an issue where Vanish modified by Glyph of Vanish was incorrectly causing the Subterfuge effect to trigger twice. Vanish will now cancel its effect when the duration of Subterfuge expires.
- Talents
Raids, Dungeons, and Scenarios
- Siege of Orgrimmar
- Cross-realm raid groups have been enabled for Siege of Orgrimmar on both Normal and Heroic difficulty.
Battlegrounds and Arenas
- Resolved an issue where Monks were unable to use Roll, Chi Torpedo, or Flying Serpent Kick while carrying the flag.
Isle of Thunder
- Resolved an issue where base camps for the Kirin Tor Offensive, Sunreaver Onslaught, and other areas on the isle may incorrectly revert to an earlier progression stage.
Racial Abilities
- Worgen
- Darkflight's movement speed increase no longer stacks with Burning Rush or Burst of Speed.
Classes
- Monk
- General
- Successfully parrying an attack with Swift Reflexes should no longer incorrectly cause NPC guards to attack the Monk for reflexively striking back at an attacker.
- General
Raids, Dungeons, and Scenarios
- Dungeons
- Mogu'shan Palace: Resolved an issue where Trial of the King may not reset correctly if the party dies during the encounter.
Battlegrounds and Arenas
- Twin Peaks and Warsong Gulch
- The winning team now receives an 18 Honor Point bonus for each capture the opposing team is prevented from completing. This means every capture below 3, up to a maximum of 54 bonus Honor if the losing team had 0 captures.
- Arathi Basin, Eye of the Storm, and The Battle for Gilneas
- Bonus Honor is now awarded to the team for every 130 resources gained (down from 260) or every 100 resources gained when it’s featured on Call to Arms (down from 200).
- Silvershard Mines
- Bonus Honor is now awarded to the team for every 200 resources gained (down from 265) or every 130 resources gained when it’s featured on Call to Arms (down from 160).
- Strand of the Ancients
- The amount of Honor awarded for successfully destroying or defending a gate has been doubled.
Timeless Isle
- Guards at Huojin Landing and Tushui Landing on Timeless Isle are now significantly deadlier.
Brawler's Guild
- Hexos: Players should no longer be killed by the maze after successfully defeating Hexos.
Raids, Dungeons, and Scenarios
- Siege of Orgrimmar
- Paragons of the Klaxxi
- Kil'ruk the Wind-Reaver’s Reave should now cancel properly if he's defeated while channeling the ability.
- Paragons of the Klaxxi
Battlegrounds and Arenas
- Twin Peaks and Warsong Gulch
- Focused Assault debuff is now applied to flag carriers once both team’s flags have been picked up starting at the 1-minute mark (down from 3 minutes).
Classes
- Death Knight
- Blood
- Dancing Rune Weapon's summoned rune weapon should no longer incorrectly cause NPC guards to attack the target instead of the Death Knight that summoned it.
- Blood
- Monk
- General
- Zen Pilgrimage: Return is no longer automatically removed from Monks that leave the Peak of Serenity.
- General
Battlegrounds and Arenas
- Resolved a pathing issue with Intervene for Warriors with Glyph of the Watchful Eye equipped while in the Temple of Kotmogu.
- Resolved a situation where players were able to retain the Readiness effect from trinkets without equipping them while in a Battleground.
Bug Fixes
- Resolved a crash in the client that affected users running Windows XP: Service Pack 3.
- Resolved a crash that could occur while loading into an area or instance.
Classes
- Death Knight
- Talents
- Resolved an issue where overlapping Anti-Magic Zones were causing the effect to expire more quickly than intended.
- Talents
- Hunter
- Hunter Pets
- Resolved an issue where Hunter pets were able to incorrectly retain the Lightning Charge debuff from Servants of Siamat from the Lost City of the Tol'vir.
- Hunter Pets
- Mage
- Frost
- Resolved an issue where Icicles stored by Frost Mage's Mastery: Icicles was dealing more damage than intended when used against party or raid members that are under a Mind Control or Charm effect from NPCs in PvE.
- Frost
- Priest
- General
- Levitate can no longer be cast on players that are under the effects of a Nitro Boost.
- Prayer of Mending's healing should now be reduced correctly when cast on a target with the Mortal Wounds effect.
- Holy
- Lightwell should no longer incorrectly consume an extra charge while healing players other than the casting Priest.
- General
- Shaman
- General
- Resolved an issue where the duplicated healing done by the Restoration version of Ascendance was incorrectly factoring in Battle Fatigue and healing reduction effects on allied targets a second time.
- General
- Warlock
- Talents
- Resolved an issue where players that are under a stealth effect can use up a Blood Horror charge without triggering the Horror effect.
- Talents
Pet Battle
- Resolved an issue that was causing Battle Pet abilities with a high miss chance to hit more often than intended.
Classes
- Priest
- Shadow
- Resolved an issue where using an instant cast spell while under the effects of Spectral Guise was incorrectly causing the cooldown for Psychic Horror to reset.
- Shadow
Pet Battle
- Resolved an issue where players on some Battlegroups were unable to queue for PvP Pet Battles.
- Elemental pets should now correctly be taking less damage while the Sandstorm effect is active.
Missing Battle Pets and Mounts
- Battle Pets and mounts that went missing since the patch should be restored on login.
Classes
- Death Knight
- Resolved an issue where Death Knights that had not completed the starter quests Where Kings Walk or Warchief's Blessing were able to attack NPCs belonging to their own faction.
Creatures
- Resolved an issue where tracking for Honor Point awards on the first kill of rare spawns in Krasarang Wilds were not resetting correctly at the end of each day.
UI
- User Interface Add-Ons are now able to send and receive friend invites with a note over Battle.net®.
- Send event: BNSendFriendInvite(<battletag™ account="" name="">,<optional note="">)
- Receive event to see the note text: BNGetFriendInviteInfoByAddon()
Isle of Thunder
- Key to the Palace of Lei Shen should now have a chance to drop from rare spawns and golden treasure chests once more.
Bug Fixes
- Resolved a crash that could occur if network connection is lost while loading into an area or instance.
- Resolved an issue where the client was crashing while using certain User Interface Add-Ons.
- Resolved an issue where the loading bar does not go away if the user cancels a cinematic while it's being streamed.