Patch 6.2 Hotfixes – July 23

Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft Patch 6.2.0. Hotfixes are updates made without requiring a new client-side patch. Some of the hotfixes below take effect the moment they were implemented, while others may require a realm restarte to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

The latest batch of hotfixes are listed below. Previous hotfixes have been compiled by category to provide a quick summary of all hotfixes that have been applied since the start of World of Warcraft Patch 6.2.0.

Tags may be added to some hotfixes to denote a special condition.

  • [Requires a realm restart] means the hotfix will not take effect until after a scheduled rolling restart or maintenance.
  • [Hotfix in testing] means the hotfix is in early stages of testing and may not be implemented just yet. However, the change is important and is posted to provide as much advanced notice as possible.

Patch 6.2.0 Information


July 23


Creatures and NPCs

Tanaan Jungle

  • Supreme Lord Kazzak should now be immune to taunts from Bodyguard Followers.

Raids and Dungeons

Hellfire Citadel

General

  • Combat Rogues should no longer receive daggers via Personal Loot or Bonus Roll.
  • Affliction Warlocks should no longer receive Prophecy of Fear via Personal Loot or Bonus Roll.

Dragon Soul

Warmaster Blackhorn

  • Fixed a condition where damaging Warmaster Blackhorn and Goriona too quickly could cause players to unable to progress onto the next boss encounter.

PvP

  • [Hotfix in testing] All healing and damage absorption has been reduced by 15% in PvP combat.

Ashran

  • Players that accept the queue and teleport into Ashran should now correctly receive credit when their faction wins an event.

Bug Fixes

  • Fixed an internal bag error that could occur upon entering a seamless instance with the prospected ore window open.

Class

Druid

Balance

  • [Hotfix in testing] Starsurge now deals 15% less damage in PvP combat.

Warlock

Affliction

  • Haunt now deals 25% less damage in PvP combat.

July 22


Raids and Dungeons

Hellfire Citadel

Hellfire High Council

  • Fixed a situation where Mark of the Necromancer could stop dealing damage to players.

PvP

Ashran

  • Winning events in Ashran should now always award a Dented Ashmaul Strongbox.

Items

  • Etheralus, the Eternal Reward's absorption effect should now correctly factor in Multistrikes from Healing Stream Totem and Healing Tide Totem. Additionally, healing dealt by Spirit Link's health redistribution no longer counts towards the absorption effect.
  • Nithramus, the All-Seer's damage effect should now correctly factor in damage caused Prophecy of Fear's Doom Nova.
  • Prophecy of Fear's Doom Nova effect should no longer be incorrectly triggered by Sunfall.

Class

Rogue

Talents

  • Fixed an issue where Venom Rush could incorrectly persist indefinitely.

July 21


Class

Paladin

General

  • Tier-18 2-piece set bonus for Protection Paladins' Avenger's Reprieve effect no longer stacks and will refresh the duration of the effect instead.
  • Fixed an issue that caused Hammer of the Righteous to often hit the primary target twice instead of damaging one of the secondary targets.

Priest

General

  • Fixed an issue where the damage increase in a hotfix from June 26 for Repudiation of War was not working correctly.

Warlock

General

  • Felhunter should now correctly require line-of-sight with its target to use the Spell Lock ability. Previously, it was incorrectly using line-of-sight with the Warlock instead.

Garrisons

Naval Missions

  • Black Market Journal: This naval mission should now have the correct blockade prerequisite for Barrier Sea.

Achievements

  • Filling the Ranks: Tracking for progress towards completing the achievement should now be working correctly.

July 20


Class Tuning Changes

Please note that the following class tuning changes are still in-testing.

Druid

  • Guardian
    • Ursa Major now lasts 15 seconds (down from 25 seconds).

Hunter

  • Beast Mastery
    • Bestial Wrath now lasts 15 seconds (up from 10 seconds).
  • Survival
    • Black Arrow, Explosive Shot, and Serpent Sting damage increased by 25%.

Mage

  • Fire
    • Dragon’s Breath damage increased by 150%.
    • Flamestrike damage increased by 50%.

Monk

  • Windwalker
    • Stance of the Fierce Tiger now increases all damage dealt by 10% (up from 5%).

Paladin

  • Retribution
    • Sword of Light now increases damage dealt with two-handed melee weapons by 30% (up from 25%).
  • Protection
    • Avenger’s Shield damage increased by 30%.
    • Bastion of Glory now increases the healing received from Word of Glory by 8% per stack (up from 6%). Additionally, Mastery: Divine Bulwark now adds 8% to Bastion of Glory (up from 6%).
    • Tier-18 2-piece set bonus for Protection Paladins now grants an absorb effect equal to 5% of maximum health (up from 1.5%).
    • Tier-18 4-piece set bonus for Protection Paladins now triggers Grand Crusader.

Shaman

  • Elemental
    • Mastery: Molten Earth damage has been increased by 11%.
    • Ascendance now has a 2-minute cooldown (down from 3 minutes) for Elemental Shaman.

Warlock

  • Affliction
    • Drain Soul damage has been increased by 50%, and now causes all other damage over time spells to instantly deal 50% of their normal damage (up from 40%).
    • Haunt damage has been increased by 25%, and now increases periodic damage dealt by 35% (up from 30%).
  • Destruction
    • Chaos Bolt, Conflagrate, Immolate, Incinerate, and Shadowburn damage increased by 5%.

Warrior

  • Protection
    • Bastion of Defense now increases block chance by 15% (up from 10%).
  • Arms
    • Tier-18 4-piece set bonus for Arms Warriors now increases the tick rate of Rend by 33% (down from 50%), and fixed a bug where it was granting double the intended increase.

Class

Monk

Mistweaver

  • Fixed a number of issues with Sacred Draenic Incense for Mistweavers where it would benefit twice from effects which increase healing taken, and could bypass area-of-effect healing caps.

Priest

Armor Sets

  • Tier-18 4-piece set bonus for Discipline Priests now targets friendly targets to heal with the greatest % of missing health instead of current health. For example, the heal now prioritizes a player with 350k/500k instead of a player with 300k/300k health.

Shaman

Enhancement

  • Fixed an issue with Maelstrom Weapon that caused Healing Surge combined with the Tier-18 4-piece set bonus to heal for more than the intended amount.

Quests

Garrison Campaign

  • High Overlord Saurfang and Muradin Bronzebeard in the player's Garrisons now have chance to offer the Hellfire Citadel weekly raid quest when eligible.

Professions

  • Ruined Construct: Jewelcrafters in a raid group should no longer see an option to insert 1000 Apexis Crystals into the Apexis Gemcutter Construct.

Creatures and NPCs

Tanaan Jungle

  • Fixed an issue that could cause the demon invasion leading to Painmistress Selora appearing to not work correctly.

Raids and Dungeons

Hellfire Citadel

Gorefiend

  • Gorefiend should no longer be using other abilities while channeling Feast of Souls.

Fel Lord Zakuun

  • Fixed an issue that could cause Fel Lord Zakuun to cast two Rumbling Fissures in rapid succession after bringing him depending on when he was brought below 30% health.

Xhul'horac

  • Xhul'horac's Overwhelming Chaos now increases damage dealt by 15% (down from 20%) per stack on Normal difficulty.
  • Combat rogues should now be able to correctly use Killing Spree again after receiving the Empowered Singularity debuff.

Archimonde

  • Dreadstalkers should no longer incorrectly spawn on players that are not on the platform.
  • Players should no longer be occasionally dropped off the platform when transitioning into the Twisting Nether.
  • Fixed an issue that could cause the portal leading to the Archimonde encounter to not reappear in the raid instance after a soft reset.
  • Fixed an issue that could cause Archimonde's Shadowfel Burst to not be removed correctly when the ability struck multiple targets.

PvP

Ashran

  • Ancient Artifact should now only appear when there are more than 20 players per team in the battle, and the item now has a respawn timer.

Items

  • Prophecy of Fear's visual effect for Doom Nova is now more subdued.

Bug Fixes

  • Fixed an issue that could occasionally cause the client to crash while loading into an Arena.
  • Fixed an issue where players were unable to queue for Pet Battles through the Pet Journal while in Tanaan Jungle.
  • Fixed an issue where players were unable to queue as a party for Timewalking dungeons if one of the party members had already completed the Timewalking Bonus Event quest.

July 16


Quests

Garrison Campaign

  • Get a Clue: Players no longer need to have a free inventory slot available in order to get a clue.
  • To Gul'dan!: Characters that have already completed "My Garona" should no longer encounter a phasing issue that prevented them from completing the quest.

Talador

  • The Battle For Shattrath: Fixed an issue that could cause players to fly through the terrain after completing the quest.

Twilight Highlands

  • Warm Welcome: Vermillion Sentinel should now correctly pick up the player and allow them to complete the quest.

Shadowmoon Valley (Burning Crusade)

  • Teron Gorefiend, I am…: Players should now have more health while they're Teron Gorefiend and be able to defeat Karsius the Ancient Watcher.

Creatures and NPCs

Tanaan Jungle

  • Keravnos Scouts should no longer appear underneath the world around the Iron Front area.
  • Added Apexis Crystal drops to the following NPCs:
    • Bleeding Hollow Brute
    • Bleeding Hollow Cabalist
    • Bleeding Hollow Herbalist
    • Bleeding Hollow Hunter
    • Bleeding Hollow Impaler
    • Bleeding Hollow Scavenger
    • Felblood Overseer

Raids and Dungeons

Hellfire Citadel

Hellfire Assault

  • Siegemaster Mar'tak should no longer repeatedly target the same players with her Howling Axe ability.
  • Fixed an issue that allowed players to exit the instance immediately after destroying the Reinforced Hellfire Gate and potentially fail to receive loot as a result.

Iron Reaver

  • Fixed an issue where visuals denoting the target area for Falling Slam may not display correctly if the targeted player was in the air when it was cast.

Kormrok

  • Kormrok's berserk timer should now reset correctly after an attempt.

Hellfire High Council

  • Dia Darkwhisper should now be using her Reap ability more consistently.

Fel Lord Zakuun

  • Wakes of Destruction should no longer incorrectly damage players affected by Seed of Destruction, and tanks should no longer sometimes fail to be damaged by Wakes inside the Shadow Realm.

Siege of Orgrimmar

Norushen

  • Norushen no longer sends players to Look Within when there are fewer than 5 players in the encounter on Raid Finder difficulty.

The Everbloom

  • Yalnu now properly alternates between targeting Kirin Tor Battle-mages and Players with Entanglement on Mythic difficulty.
  • Players are now immediately freed and no longer remains stunned once Entanglement has been destroyed.

PvP

  • Strongboxes no longer have a chance to contain Versatility belts, boots, and bracers. These items are now available from the Conquest Vendor instead. For a more detailed explanation of the Strongbox loot changes and how they work, visit the forum thread titled: Recent PvP Rewards Hotfix.
  • Raid groups for Tol Barad and Wintergrasp should now automatically disband upon completion of the battle.

Ashran

  • Increased the area in which players can receive credit for completing Bonus Objective: Ashmaul Burial Grounds.
  • Fixed a number of issues that could cause players to not receive credit for completing an event.

Collections

Toy Box

  • Black Whirlwind should now work correctly for Druids.

Items

  • Captain's Hat for both factions are now a cosmetic item.
  • Etheralus, the Eternal Reward should now correctly count healing dealt from Healing Stream Totems and Healing Tide Totems.
  • Petrified Flesh-Eating Spore is no longer available as a drop. The item incorrectly had a chance to drop via Personal Loot on Brackenspore in Highmaul.
  • Prophecy of Fear's Mark of Doom can now correctly be triggered by a Druid's Moonfire.
  • Fixed an issue where Legendary Ring effects were incorrectly counting damage dealt to Prismatic Crystals.
  • Fixed an issue where Legendary Ring effects were incorrectly splitting the damage dealt with nearby corpses.

UI

  • Fixed an issue that could cause an invalid quest category to appear on the Map & Quest Log.

Class

Druid

Balance

  • Fixed an issue that could cause Solar Beam's area of effect to be incorrectly placed in the air instead of the ground and not trigger its effect correctly.

Armor Sets

  • Tier-18 2-piece set bonus for Balance Druids' summoned Fey Moonwing should now shoot Fey Missiles that travel smoothly to their targets.
  • Tier-18 2-piece set bonus for Restoration Druids no longer makes a sound whenever the set bonus effect triggers.

Hunter

Armor Sets

  • Tier-17 4-piece set bonus for Marksmanship Hunters should no longer be retained incorrectly if the armor is no longer equipped.

Paladin

General

  • Seal of Righteousness (Protection, Retribution) should now center its damage around the Paladin once more.

Priest

Talents

  • Cascade should no longer incorrectly cause Rogues to break out of stealth effects.
  • Halo visuals showing the area of effect before casting should now be accurate and is no longer incorrectly resizing based on the size of the character's model.

Rogue

General

  • Vanish can no longer be used before the animation for Death From Above has finished.

Shaman

Armor Sets

  • Tier-18 2-piece set bonus for Enhancement Shaman now has a more subdued visual for its Electrocute effect.

July 14


Quests

Garrison Campaign

  • Oronok's Offer: Players should now be able to obtain Oronok Torn-Heart as a follower. Players who have already completed “Cipher of Damnation” should return to the Corrupt Refuge where the quest ended to acquire and complete this quest.

Class

Paladin

Talents

  • Hand of Purity's Purity effect should no longer incorrectly cancel if the target is struck by melee attacks.

July 13


Raids and Dungeons

Hellfire Citadel

General

  • Fixed an issue where using chaining abilities against very large targets could cause the ability to not chain correctly to smaller targets.

Hellfire High Council

  • Fixed an issue that could cause Dia Darkwhisper to not cast Mark of the Necromancer a final time upon reaching 30% health.

Items

  • Wrynn's Vanguard Battle Standard and Vol'jin's Spear Battle Standard can no longer be used while in a rated-PvP environment.

Class

Tier Armor Set Bonuses

Fixed an issue affecting a number of tier armor set bonuses not granting a chance to trigger the set bonus effect if the attacking ability's damage had been fully absorbed by a damage shield.

  • Tier-18 2-piece set bonus for Balance Druids
  • Tier-18 2-piece set bonus for Discipline Priests
  • Tier-17 4-piece set bonus for Combat Rogues
  • Tier-18 2-piece set bonus for Assassination Rogues
  • Tier-18 2-piece set bonus for Affliction Warlocks
  • Tier-18 4-piece set bonus for Affliction Warlocks

Druid

Restoration

  • Lifebloom should now be correcting granting full effects of Mastery: Harmony's bonus to periodic healing during the bloom portion of the spell.

Hunter

General Abilities

  • Fixed an issue where Kill Shot (Beast Mastery, Marksmanship) can occasionally fail to reset its cooldown if it fails to kill the target.

Talents

  • Barrage should no longer incorrectly hit targets that are in stealth if the Hunter is unable to see them.

Mage

Frost

  • Water Elemental's Water Jet and Freeze ability could no longer be incorrectly cast at the same time.

Monk

General

  • Fixed an issue with Monk abilities that could incorrectly detect two-handed vs. dual-wielded weapons.

July 10


Creatures and NPCs

Tanaan Jungle

  • Savage Whale Shark should now drop 2 Fel-Corrupted Apexis Fragments once a day for players on the eligible quest.
  • Varyx the Damned no longer requires the beams to be blocked to start the encounter.

Quests

Darkmoon Faire

  • Silas' Secret Stash: Fixed an issue where Silas' Secret Stash could not be interacted with.

Raids and Dungeons

Hellfire Citadel

General

  • [Requires a realm restart] Sargerei Adjutant's Consuming Pain ability now deals 30% less damage.
  • [Requires a realm restart] Construct Peacekeeper's Protocol: Crowd Control ability now deals 30% less damage.
  • [Requires a realm restart] Sargerei Soul Cleaver's Devouring Spirit now scales with raid size.

Archimonde

  • Archimonde's Doomfire now deals 40% less damage on Mythic difficulty.
  • Hand of Purity now reduces the damage of Doomfire by 40% (down from 80%). Damage reduction against other abilities remain unchanged.
  • Shadowfel Burst should no longer sometimes cause the player to be ineligible for Shadowfel Burst.
  • Fixed an issue where players that were in the Twisting Nether when Archimonde is defeated would not see the cinematic.
  • Fixed an issue where players that leave the Twisting Nether could be unable to target players that didn't enter into the Twisting Nether with them.

Timewalking

  • Completing a Timewalking bonus event quest (A Frozen Path through Time and A Burning Path through Time) will now award a normal Iron Fleet Treasure Chest in addition to a Seal of Inevitable Fate.

Items

  • Insignias of Dominance should now only trigger its effect while the character is in combat.
  • Champion's Honor should no longer allow players to use it if it'll put them over the Honor or weekly Conquest cap.
  • Cursed Feather of Ikzan is no longer Unique.
  • Fel-Corrupted Apexis Fragments should now be slightly easier to obtain.

Class

Death Knight

Frost

  • Fixed an issue with Blood of the North that could cause Death Runes to incorrectly revert back into Blood Runes.

Paladin

General

  • Seal of Righteousness should no longer sometimes deal more damage than intended.

Holy

  • [Hotfix in testing] Denounce now causes 20% less damage.

July 9


Raids and Dungeons

Hellfire Citadel

Kilrogg Deadeye

  • Players that die during the Vision of Death phase should no longer have Spirit of Redemption or Purgatory triggered once the phase has ended and result in the player actually dying.

Gorefiend

  • Fixed an issue where a player can travel slower than intended if they receive a buff to their movement speed while they are on route to the stomach phase.

Socrethar the Eternal

  • Fixed an issue where transitioning between phases multiple times could cause adds from phase 2 of the encounter to sometimes incorrectly spawn in phase 1.

Archimonde

  • Archimonde's Shadowfel Burst now deals 900,000 damage (down from 1,500,000) on Mythic difficulty.

Items

  • [Hotfix in testing] Chipped Soul Prism now has Strength and Agility in addition to Intellect, and is obtainable and usable by all classes.
  • [Hotfix in testing] Mark of Supreme Doom now has Intellect in addition to Agility and Strength, and is obtainable and usable by all classes. Additionally, we've increased the amount of Avoidance, Speed, and Leech by 75%.
  • Piccolo of the Flaming Fire should now be able to cause players to dance once more.
  • Wild Gladiator's Medallion of Adaptation (Alliance) and Wild Gladiator's Medallion of Cruelty (Horde) are now available for purchase from a Conquest vendor.

Bug Fixes

Garrison

  • Lieutenant Thorn should no longer be sitting without a chair after players have upgraded to a Level 3 Shipyard.

Creatures

  • Fixed an issue where Nagrand Prowlers were not using Leap for the Kill correctly.

July 8


Creatures and NPCs

Tanaan Jungle

  • Captain Ironbeard now has a guaranteed chance to drop Equipment Blueprint: Ghostly Spyglass.
  • Varyx the Damned now returns to his spawn location instead of despawning if he drops out of combat. Additionally, only 1 beam needs to be blocked to restart the encounter.

Quests

Garrison Quests

  • [Requires a realm restart] Fixed an issue where completing daily assault objectives in Tanaan Jungle was incorrectly also granting completion credit for daily assault objectives in the Garrison.

Spires of Arak

  • Call of the Raven Mother: Fixed an issue where interacting with items during the ritual was causing player pets to use their abilities.

Raids and Dungeons

Hellfire Citadel

Tyrant Velhari

  • Fixed a timing issue that could cause Tyrant Velhari to use the incorrect finishing move just as a transition into the next stage happened.

Xhul'horac

  • Adjusted scaling to reduce the amount of health by roughly 10% on Xhul'horac, Omnus, Unstable Voidfiend, and Vanguard Akkelion for a 10-player raid on Normal and Heroic difficulty. Health should remain the same as before for raids with 30 players.

Mannoroth

  • Mannoroth no longer transforms back into a skeleton after being defeated.
  • Fixed an issue that could cause Gazing Shadows to sometimes not reduce movement speed.

PvP

Ashran

  • Fixed a number of issues affecting Ashran events that could cause characters to drop out of stealth effects.

Items

  • Increased stat bonuses for critical strike, Versatility, Stamina, and Spirit on all Wild Gladiator's medallions by 50%.

UI

  • Clicking “Join Raid” in the Adventure Guide should now open the Premade Groups menu instead of Raid Finder.

Class

Monk

Armor Sets

  • Yesterday's hotfix on July 7 for Tier-18 4-piece set bonus for Mistweaver Monks should now be healing for the correct amount.

Paladin

Talents

  • Yesterday’s hotfix on July 7 that reduced the healing of Execution Sentence by 25% in PvP combat now only applies to Holy Paladins. It has been returned to its previous effectiveness for Retribution and Protection Paladins.

July 7


Garrison

Ships

  • Pandaren Crew now increases success chance on naval missions that last more than 18 hours (was >1 day) and the degree of this success increase is now greater than a Human or Undead Crew.

Naval Missions

  • Oil Rig: Pickup Location should no longer require players to complete the wrong blockade mission.

Raids and Dungeons

Hellfire Citadel

Hellfire Assault

  • Adjusted scaling to reduce the amount of health by roughly 10% on some Hellfire Reinforcements and some Felfire-Imbued Siege Vehicles for a 10-player raid on Heroic difficulty. Health should remain the same as before for raids with 30 players.
    • Hellfire Reinforcements: Contracted Engineer, Gorebound Felcasters, Iron Dragoon, Hulking Berserker
    • Felfire-Imbued Siege Vehicles: Felfire Artillery, Felfire Crusher, Felfire Demolisher, Felfire Flamebelcher

Mannoroth

  • Mannoroth should now have a chance to target Hunters with Shadowforce.
  • Mannoroth should no longer use Shadowforce on players already affected by Mark of Doom.

Archimonde

  • Doomfire now persists for 120 seconds (up from 90).

PvP

Ashran

  • Fixed an issue where players that have died during an event may sometimes not receive quest credit after their faction wins the event.

Items

  • Hunter's Seeking Crystal and Master Hunter's Seeking Crystal no longer seeks out Varyx the Damned.

Achievements

  • Ironsides: Alliance characters should now be able to obtain credit for upgrading a transport to Epic quality and complete the achievement.

Class

Monk

Armor Sets

  • Tier-18 4-piece set bonus for Mistweaver Monks should no longer incorrectly benefit twice from critical strike chance and multistrike chance.

Paladin

Talents

  • Execution Sentence now heals for 25% less in PvP combat.

Priest

Talents

  • Cascade now deals 20% less damage in PvP combat.

Warrior

Armor Sets

  • Tier-18 2-piece set bonus for Protection Warriors should no longer incorrectly cause Shield Barrier to consume less rage and generate a weaker damage absorption shield than intended.

July 6


Garrisons

Garrison Buildings

Shipyard

  • [Requires a realm restart] Upgrading to a Level 3 Shipyard now unlocks an additional Fleet Command Table at the player's Garrison town hall.

Raids and Dungeons

Hellfire Citadel

General

  • Players should no longer be incorrectly saved to a Hellfire Citadel raid instance after defeating a Voracious Soulstalker.

Shadow-Lord Iskar

  • Shadow-Lord Iskar's Fel Chakram ability no longer requires line-of-sight with the target.

Socrethar the Eternal

  • Sargerei Dominators should no longer immediately attack nearby players after spawning.
  • Soulbound Construct should now be able to be damaged by the Warrior talents Dragon Roar and Siegebreaker.
  • Fixed an issue that could cause the encounter to not restart correctly after a wipe.

Fel Lord Zakuun

  • Fixed an issue that could cause the encounter to not restart correctly after a wipe.

Xhul'horac

  • Xhul'horac now prefers to use Void Surge on players that aren't already affected by Feltouched, Chains of Fel, or Empowered Chains of Fel.
  • Xhul'horac now prefers to use Chains of Fel, or Empowered Chains of Fel on players that aren't already affected by Void Surge or Voidtouched.
  • Fixed an issue that could cause the encounter to not restart correctly after a wipe.

Mannoroth

  • Mannoroth should no longer use his Shadowforce ability on players already affected by Mannoroth's Gaze.
  • Mannoroth's Empowered Massive Blast Wave should no longer hit the tank at the same time as Massive Blast.
  • Using a bonus roll on Mannoroth should no longer have a chance to incorrectly award Tyrant's Decree (the trinket drops from Tyrant Velhari).

Archimonde

  • Archimonde's Shackled Torment ability no longer requires line-of-sight with the target.

Dungeons

The Everbloom

  • Kirin Tor Battle-Mages should no longer continue to receive damage after Entanglement has been destroyed.

PvP

Ashran

  • Captains should now be spawning correctly in the central lane once more.
  • Ashmaul Burial Grounds event: Increased the spawn rate of Risen Spirits.
  • The Ashmaul Strongbox that drops upon defeating Grand Marshal Tremblade or High Warlord Volrath is now rare (blue) quality to avoid confusion as to the qualify of its contents. There's been no change to the contents of the strongbox itself.
  • The progressive buff implemented from June 25 now also counts defeating Grand Marshal Tremblade or High Warlord Volrath as winning an event.
  • Grand Marshal Tremblade and High Warlord Volrath now only awards an Ashmaul Strongbox if they're defeated while their base is under attack.

Collections

Toy Box

  • Darkmoon Ring-Flinger no longer works while in combat.

Items

  • Pinchwhistle “Nitro Fuel” damage can no longer be absorbed.
  • Soul Capacitor's Spirit Eruption effect should now correctly deal 50% damage to players (was incorrectly only dealing 25% damage).
  • Throbbing Blood Orb's Blood Ritual transformation effect no longer allows players to leap while on a mount.

Bug Fixes

  • Fixed a number of issues that incorrectly allowed buffs from outside a raid instance to be brought into a raid instance.
  • Fixed an issue where credit for the Predator achievement was being awarded incorrectly.

July 2


Classes

Warlock

  • Burning Rush and Glyph of Life Pact no longer break crowd control effects.

Dungeons and Raids

The Everbloom

Yalnu

  • Kirin Tor Batttle-Mage no longer continues to choke after Entanglement is killed.

Hellfire Citadel

  • Players should no longer become saved to the Hellfire Citadel instance by killing a Voracious Soulstalker.

Kormrok

  • Kormrok no longer quickly despawns after being killed.

Socrethar the Eternal

  • Sargerei Dominators no longer immediately attack nearby players after spawning and applying their shield.
  • Sargerei Dominators’ Gift of the Man'ari has had its damage reduced by 15% on all difficulties.

PvP

  • Warlords Season 2 honor gear now scales to ilvl 715 in PvP, as intended.

Ashran

  • During the Ashmaul Burial Grounds event, Risen Spirits now spawn at a greater rate.

Quests

  • Previous-season versions of the PvP quest “Slay Them All!” are now removed from players quest logs, so that the new versions of these quests can be automatically picked up.

July 1


Garrisons

  • Work orders for tier-2 and -3 small plot buildings now work as normal if the player skipped completing the tier-1 tutorial quests.

Shipyard

  • Most long Naval Missions have been reduced to a time of 18 hours or less.
    • For Naval Missions currently underway, mission times will not change.
    • The duration of Raid-type Naval Missions has been reduced from 2 days to 4 hours. They will continue to immediately respawn if not completed.
  • Gold and Apexis Crystal rewards for Naval Missions that reward those currencies have been increased.
    • For Naval Missions currently underway, gold and Apexis Crystal rewards will be larger when the Mission is completed.
  • Oil costs for most missions have been increased.
    • For Naval Missions currently underway, Oil costs will not change.
  • The amount of Oil you receive from the Oil Rig has been doubled.
  • While in a raid group, players can now progress through "Upgrading The Fleet" and "Naval Domination" and increment quest credit as well as turn in the quest once completed.
  • Ship Blueprint: Battleship now requires 'friendly' faction standing to be obtained.
  • We continue to insist that the Shipyard grant players resting XP.

Quests

  • Felbound Wolf now count towards the demons slain count for the quest "Demonslayer of Tanaan".
  • Fixed a bug that was preventing Fel Pylons from always spawning during the quest “Assault on the Temple of Sha'naar”.
  • Alliance players who accept the Gorgrond breadcrumb quest from the Adventure Guide are now given the flight point to Gorgrond.
  • Completing the quest "Rumble in the Jungle" should now award the King of the Jungle buff, as intended.

Items

  • Soul Capacitor now deals 50% damage against players and player controlled creatures.
  • Hunter's Seeking Crystal should no longer take you to rare enemies you’ve already killed.
  • Empowered Apexis Fragments are now Bound to Battle.net Account, allowing them to be mailed to other characters.

Dungeons and Raids

  • Entering or leaving a Timewalking dungeon no longer removes tracking auras.

Hellfire Citadel

Socrethar the Eternal

  • Sargerei Dominator now always properly shields Soul of Socrethar after becoming active.

Archimonde

  • Archimonde will now heal for 5% of his maximum health if Nether Banish hits fewer than 3 players.

Achievements

  • Players can now earn the guild achievement “Kazzak Guild Run”.

Creatures and NPCs

  • A Grom’kar Deadeye in Fang’rila who was respawning too fast has been taught to chill out for a while after being killed.
  • The bonus roll option for Supreme Lord Kazzak now resets weekly.
  • Fixed a bug that was preventing players from looting both Soulslicer and The Blackfang on the same day.
  • Call to Arms NPCs no longer taunt bosses such as Supreme Lord Kazzak. They still have and use Taunt on other types of creatures.

Bug Fixes

  • Fixed an issue where mail with attachments could not be returned to original sender.
  • Fixed an issue where in-game mail from Blizzard Customer Support could not be deleted.
  • Attempting to apply Naval Equipment to a Ship (e.g. Felsmoke Launcher) will now display a blue outline around valid slots where the equipment can be applied.
  • Fixed an issue that would cause the Adventure Journal to display alerts too frequently.
  • Fixed an issue where some items that cost Alternate Currency (Mogu Rune of Fate, Ironpaw Token, etc) could not be purchased from vendors.
  • Fixed an issue for Mac users where in-game resolution would not be saved properly when switching between Fullscreen and Windowed mode.

June 30


Classes

Druid

  • Fixed a bug that was preventing Balance and Restoration Druids from gaining attack power from Intellect in Bear Form or Cat Form.

Hunter

  • Survival 4-piece set should trigger Shadow Nova on all targets affected by Black Arrow, not just the primary target.

Rogue

  • Killing Spree no longer provides immunity to Crowd Control abilities, regardless of Battle Fatigue.

Warrior

  • [In testing] Arms Tier 18 2-piece set bonus chance reduced to 50% (was 60%). Now triggers when Rend ticks are fully absorbed.

Dungeons and Raids

  • Completing a Timewalking dungeon now awards you 36g 57s 50c.
  • Darkmoon Faire Adventure Guide items again drop at the expected rate.

Skyreach

  • The Cache of Arakkoan Treasures on Mythic difficulty now awards consolation loot if no item is won.

Hellfire Citadel

Socrethar the Eternal

  • Fel Dominators now spawn more frequently in all non-Mythic difficulties.
  • Soul of Socrethar's health has been reduced 15% in all non-Mythic difficulties.
  • Fel Dominators should now instantly shield Socrethar when spawning.

Archimonde

  • Nether Storm cannot crit or multi-strike.
  • Archimonde’s Nether Banish no longer counts dead players as valid targets.

Garrison

  • Shipyard maximum number of ships has been increased by 1 for Tiers 1 and 2, allowing for 6/8/10 active ships at Tiers 1/2/3.

Items

  • Mindscythe of the Legion and Element-Infused Knuckles now have weapon DPS that is appropriate for caster weapons.
  • [In testing] Reaper's Harvest chance to trigger reduced by 60% for Unholy Death Knights.
  • [In testing] Discordant Chorus damage done by Fel Cleave reduced by 50%.

Creatures and NPCs

  • Players should no longer receive zone-wide yells from enemies who are very far away or aren’t available.
  • Players who are hated by the Steamwheedle Cartel factions are no longer attacked by Goblin Sailors in the Shipyard.
  • It is no longer possible for players to bring Helix Gearbreaker outside of Deadmines.
  • Deathtalon will no longer evade when pulled on his pillar.

Bug Fixes

  • Alliance players who created a Shipyard first are now able to complete the quests to unlock their Fishing Shack.
  • Interacting with the Hero's Call Board or the Warchief's Command Board once again brings up the command board interface rather than the Adventure Guide.

June 29


Class

Class Trinket Tuning Changes

Please note that the following changes to class trinkets are currently still in testing.

  • Bleeding Hollow Toxin Vessel had its effect increased by 28% for Combat Rogues, and had its effect increased by 40% for Subtlety Rogues.
  • Core of the Primal Elements now deals 40% more damage for Enhancement Shaman.
  • Empty Drinking Horn's Fel Burn effect can now stack up to 30 times, down from 50.
  • Fragment of the Dark Star had its effect increased by 20% for Affliction Warlocks.
  • Reaper's Harvest had its chance to trigger reduced by 6% for Unholy Death Knights.
  • Repudiation of War had its effect increased by 30% for Shadow Priests.
  • Seed of Creation has had its chance to trigger reduced by 14% for Balance Druids. (The chance to trigger is exactly 100% at Mythic Warforged.)
  • Soul Capacitor's Spirit Eruption effect should now properly only hit intended targets within its area of effect.
  • Talisman of the Master Tracker had the chance to trigger reduced by 6% for Survival Hunters.
  • Tome of Shifting Words had its effect reduced in power by 33% for Frost Mages, and had its chance to trigger reduced by 6% for Fire Mages.

Raid Finder Armor Set Tuning Changes

The following changes have been made to set armor pieces found on Raid Finder difficulty.

Blackrock Foundry

Ebonflame Cloth Armor

  • 4-piece set bonus for Healers now has an 8-second internal cooldown (up from 3 seconds).

Sootfur Leather Armor

  • 4-piece set bonus for Damage Dealing Spellcasters no longer triggers twice on crits.
  • 4-piece set bonus for Healers now has an 8-second internal cooldown (up from 3 seconds).
  • 4-piece set bonus for Tanks now has an increased proc rate of approximately [1.7, increased by Haste] per minute (up from [0.85, increased by Haste]).

Ashlink Mail Armor

  • 4-piece set bonus for Damage Dealing Spellcasters had its damage dealt reduced by 75% and has an 8-second internal cooldown (up from 3 seconds).

Blacksteel Plate Armor

  • 4-piece set bonus for Healers now heals each successive target in the chain for 50% less than the previous target, and reduced the number of targets in the chain to 3 (down from 4).
  • 4-piece set bonus for Tanks now has an increased proc rate of approximately [1.7, increased by Haste] per minute (up from [0.85, increased by Haste]).

Hellfire Citadel

Felfume Cloth Armor

  • 4-piece set bonus for Damage Dealers now has a 3-second internal cooldown.

Ironpelt Leather Armor

  • 4-piece set bonus for Healers now has a 3-second internal cooldown.
  • 4-piece set bonus for Tanks now has a 2-second internal cooldown. The change should have a negligible impact on throughput.

Rancorbite Mail Armor

  • 4-piece set bonus for Physical Damage Dealers no longer scales with Attack Power, the Fel Explosion effect is now centered on the target, and has a 3-second internal cooldown.
  • 4-piece set bonus for Damage Dealing Spellcasters now has a 3-second internal cooldown.

Demonbreaker Plate Armor

  • 4-piece set bonus for Healers now has a 3-second internal cooldown.
  • 4-piece set bonus for Tanks now has an increased proc rate of approximately [3.67, increased by Haste] per minute (up from [1.7, increased by Haste]).

Death Knight

Frost

  • Obliterate should now correctly deal full damage against other players in PvP combat.

Hunter

Armor Sets

  • [Hotfix in testing] Tier-18 4-piece set bonus for Survival Hunters should now correctly trigger Shadow Nova on all targets affected by Black Arrow, not just on the primary target. Additionally, Shadow Nova should be be correctly benefitting from the Tier-18 2-piece set bonus, Black Decay.

Monk

General

  • [Requires a realm restart] Fixed several issues that made Roll and Chi Torpedo work inconsistently. The abilities should now always travel a consistent distance, be unaffected by snare effects, and reach the destination faster with increased stacking movement speed.
  • Fixed an issue where Surging Mist had no resource cost while Timewalking.

Rogue

Combat

  • Killing Spree should now correctly only provide immunity to roots, snares, and knockback effects.

Armor Sets

  • Tier-18 2-piece set bonus for Subtlety Rogues should now work correctly with Anticipation.

Shaman

Glyphs

  • Glyph of Ghostly Speed should no longer incorrectly trigger its movement speed increase while in combat.

Warrior

Armor Sets

  • Tier-18 2-piece set bonus for Protection Warriors should now work correctly if the Warrior knows Gladiator's Resolve.

Creatures and NPCs

Tanaan Jungle

  • Savage Whale Shark should now drop Equipment Blueprint: Trained Shark Tank for all players that have attacked it.
  • Fixed an issue where Sargerei Nullifier could immediately despawn after being defeated.
  • Fixed an issue where players may occasionally defeat a version of The Night Haunter that does not have loot.

Ashran

  • Kor'lok should no longer knock players out of Ashran with his ability, MASSIVE Kick!

Quests

General

  • Fixed an issue affecting quests that required the player to target something with a quest item or ability not correctly providing credit towards completing the quest.

Tanaan Jungle

  • Fixed an issue where Demonslayer of Tanaan, The Battle for the West, and Unseen Influence was not displaying correctly on the map.

Raids and Dungeons

Timewalking

  • Group leaders are now able to re-queue if someone leaves a Timewalking dungeon group.

Hellfire Citadel

Hellfire High Council

  • Blademaster Jubei'thos should no longer incorrectly reset the number of battle resurrections available to the raid group when he uses his Windwalk ability.

Iron Reaver

  • Fixed an issue that could cause the Iron Reaver to animate incorrectly and face the wrong way when using the Blitz ability.
  • Fixed an issue where Iron Reaver's Blitz ability could cause players to be stuck when attempting to use a flight path after the encounter.

Gorefiend

  • Gorebound Spirits should no longer summon players out of the world and teleport to them instead.
  • Players in the stomach phase in the Gorefiend encounter should now always be able to see the circle denoting where the exit is.

Socrethar the Eternal

  • Sargerei Shadowcaller's Shadow Word: Agony can no longer be copied by Dark Simulacrum.

Fel Lord Zakuun

  • Wake of Destruction should no longer incorrectly deal more damage than intended if multiple players are standing on top of each other when it explodes.

Mannoroth

  • Fixed an issue where Mannoroth can go into evade mode if his primary target is knocked into a Fel Spire.

Archimonde

  • [Hotfix in testing] Archimonde will now heal for 5% of his maximum health if Nether Banish hits less than 3 players.
  • Archimonde's Nether Banish should now be able to target players under the effects of Wrought Chaos, Focused Chaos, or Shackled Torment in Phase 3.
  • Archimonde no longer casts Demonic feedback before Nether Banished had faded in Phase 3.
  • Shadowed Netherwalkers should now attack players when they enter the Twisting Nether, regardless of where they are on the platform.

PvP

Ashran

  • Fixed an issue where players may incorrectly receive a Silver Strongbox for the previous Warlords PvP Season.
  • Slightly increased the delay between events.
  • Champion's Honor can no longer be used before the start of the relevant Warlords PvP Season.

Items

  • Defending Champion should now be correctly increasing maximum health by 10% instead of only by 10 health.
  • Figurine of the Colossus should now be correctly flagged for Timewalking.
  • Gemcutter Module: Critical Strike can now drop for multiple Jewelcrafters at the same time upon defeating Shadow-Lord Iskar in Hellfire Citadel.
  • Wild Gladiator's Greatcloak and Wild Gladiator's Tabard should no longer be available for sale.

Collections

Toy Box

  • Vial of Red Goo should now correctly prevent players from performing actions while they're transformed.

Bug Fixes

  • Players on a mount using the flight master at Vol'mar or Lion's Watch to fly to the Throne of Kil'jaeden should now be correctly dismounted.
  • Fixed an issue where Rogue Tier-18 Normal armor set was incorrectly using the appearance of the Mythic armor set.
  • Fixed an issue where Draenor Siege Engines and Demolishers did not have a cooldown on their first ability.
  • Fixed an issue where player combat pets were not being automatically resummoned after leaving a vehicle.
  • Fixed an issue where abilities that trigger when a target leaves an area like Binding Shot or Ursol’s Vortex were incorrectly still triggering its effects after the ability has expired.
  • Fixed an issue where players were able to retain the Well-Rested buff from Leatherworking Tents while in a Raid instance.

June 26


Class

Druid

  • You can now cast Prowl while sitting.

Death Knight

  • Frost Strike now deals 16.67% less damage. This brings the ability's damage back to pre-Patch 6.2.0 levels.
  • Obliterate now deals 16.67% less damage. This brings the ability's damage back to pre-Patch 6.2.0 levels.
  • Howling Blast now deals 16.67% less damage. The ability still deals slightly more damage than before Patch 6.2.0.

Hunter

  • Improved Focus Fire should now correctly increase attack power.

Shaman

Enhancement

  • Lava Lash now deals 20% more damage.
  • Stormstrike now deals 20% more damage.
  • Windstrike now deals 20% more damage.

Quests

  • Pressing the Attack: Completing the one-time chapter versions of each bonus objective related to this quest should now be awarding quest credit.
  • Gara: Players can now use Trade Agreement: Arakkoa Outcasts, regardless of where they are in this quest chain.
  • Vignette: Murktide Alpha: This quest is no longer cleared from your character during a daily reset or after logging off.

Raids and Dungeons

Hellfire Citadel

Iron Reaver

  • After defeating Iron Reaver, you should no longer see toasts for every other player who looted the Internal Stabilizer Equipment Plan.

Kilrogg Deadeye

  • Fel Corruption gained from Hulking Terrors before Kilrogg should now fall off upon exiting combat

Fel Lord Zakuun

  • Noxious Cloud should no longer cause a big framerate drop.

Archimonde

  • Players’ corpses should no longer be teleported out of the nether during this encounter.
  • If you fall off the platform while in the Twisting Nether, your corpse will not be teleported back up to the platform.
  • Allure of Flames no longer targets dead melee players.
  • Archimonde should now prefer to cast Nether Banish on players who are in a tank spec.

PvP

Ashran

  • In The Breach, Stormshield Footman and Warspear Grunt no longer drop any loot.
  • The Stand Fast aura should provide an increase of 5% to your damage. The tooltip for this aura will be updated at a later date.
  • The Tower Defense aura should provide an increase of 10% to your damage. The tooltip for this aura will be updated at a later date.
  • The Hold Your Ground aura should provide an increase of 15% to your damage. The tooltip for this aura will be updated at a later date.
  • Victory in Ashran events now grants 150 honor per win, down from 250.
  • Victory in Ashran Mines now requires 30 marks, down from 50.

Items

  • Saberstalker Teachings: Trailblazer should now be refundable for the full amount paid to the vendor.
  • Ai-Li’s Skymirror cannot be used to copy the transform effect of Vial of Red Goo.
  • Baleful Cloak and Baleful Ring will now grant spec-specific rewards, as intended.
  • Mission Completion Orders used on Legendary Naval missions no longer advance the time of the next offered mission.

Bug Fixes

  • Leorajh has regained the ability to open the command interface for you.
  • Fixed a bug causing quest progress to stop functioning after the completion of a dungeon.
  • Players no longer lose quest progress when splitting stacks of quest items and then recombining them.
  • Fixed a bug preventing some vendor items from being purchaseable.
  • Supreme Lord Kazzak no longer drops felblight for characters below level 100.

June 25


Class

Death Knight

Frost

  • [Hotfix in testing] Frost Strike and Obliterate have been reduced to their pre-6.2 damage levels.
    • The change to Might of the Frozen Wastes remains in place and is a significant buff to Frost Strike damage while dual-wielding.
    • Obliterate once again deals full damage to players.
  • [Hotfix in testing] Howling Blast damage has been reduced by 13.5% but is still a slight buff from its pre-6.2 damage levels.

Hunter

Beast Mastery

  • [Hotfix in testing] Improved Focus Fire should now correctly increase attack power.

Shaman

Enhancement

  • [Hotfix in testing] Lava Lash now deals 20% more damage.
  • [Hotfix in testing] Stormstrike now deals 20% more damage.
  • [Hotfix in testing] Windstrike now deals 20% more damage.

World Environment and Events

Tanaan Jungle

  • Enabled a graveyard much closer to the Throne of Kil'jaeden area to no longer require completion of the quest "The Assault Base".
  • Looted Bleeding Hollow Treasure should now contain more Garrison Resources.

Midsummer Fire Festival

  • Burning Blossom's Fire Festival Fury effect no longer stacks with flasks.

Creatures and NPCs

Tanaan Jungle

  • Savage Whale Shark has migrated to a savage new home in the waters around Ironhold Harbor.
  • Players should no longer be seeing zone wide messages from rare creatures or NPCs that are not in their area.
  • Fixed an issue where players were unable to block the beams to activate Varyx the Damned.
  • Fixed an issue that could cause players to not receive loot after defeating Supreme Lord Kazzak.

Quests

Garrison Quests

  • If At First You Fail, Try Again!: Fixed an issue that could cause players to be unable to complete the quest.

Tanaan Jungle

  • Tooth and Claw: The quest now awards 100 Blackfang Claws on competition (up from 25 Blackfang Claws).

Legendary Ring Quest Line

  • Legacy of the Sorcerer Kings: Tracking and credit for obtaining Abrogator Stones should be working correctly once more.
  • The Shadow War: The location for quest turn-in should now be updated correctly if Khadgar has moved to a new location.

Raids and Dungeons

Hellfire Citadel

General

  • Increased the chance for non-boss enemies (“trash”) in Hellfire Citadel to drop epic items.

Hellfire Assault

  • Contracted Engineer now has roughly 5% less health on Heroic difficulty.
  • Gorebound Felcaster now has roughly 5% less health on Heroic difficulty.
  • Hulking Berserker now has roughly 15% less health on Heroic difficulty.
  • Iron Dragoon now has roughly 5% less health on Heroic difficulty.

Kilrogg Deadeye

  • Fixed an issue where players that died during the encounter while the raid group completes the achievement "A Race Against Slime" was not receiving Ariok as a follower.

Shadow-Lord Iskar

  • Fel Bomb should no longer be incorrectly removed by Mistweaver Monk's Revival if the player is not holding the Eye of Anzu.

Socrethar the Eternal

  • Soulbound Construct while it's under player control should no longer be affected by Rallying Cry.
  • Sargerei Dominators now have a very brief delay before attacking after being spawned.

Fel Lord Zakuun

  • The number of players chosen for Seed of Destruction should now scale correctly based on raid size.

Mannoroth

  • Players should now be able to see a buff on Fel Iron Summoners to indicate the type of portal being opened during Stage One of the encounter.

Archimonde

  • Defeating a Hellfire Deathcaller should now correctly only remove a single stack of Death Brand on the target.

PvP

Ashran

  • Decreased the maximum number of players on each faction to 40. To compensate for this change, we've also increased the number of Ashran instances.
  • [Requires a realm restart] If a faction repeatedly loses at an Ashran event, they will now receive an invisible progressive buff that increases their damage, healing, and damage absorption by 5% per stack. This effect can stack up to 10 times. A stack of the buff will be removed each time the losing faction wins an event.

Items

  • Saberstalker Teachings: Trailblazer should now be usable by players that already have learned Treasure Map: Tanaan Jungle.
  • Sassy Imp should no longer have a chance to summon a stable master.

Bug Fixes

  • Fixed an issue that could cause players to be dismounted while on a quest flight path.

June 24


Garrisons

General

  • Horde characters should no longer incorrectly receive an item when attempting to use their garrison's jukebox to play the track "A Siege of Worlds".

Naval Missions

  • Sink or Swim: The naval mission was more difficult than intended and no longer has an Iron Horde Destroyer as a threat.

Creatures and NPCs

Tanaan Jungle

  • Akrrilo, Eyepiercer, and Rendarr are no longer attackable before jumping into the arena in Fang'rila.

Quests

Garrison Quests

  • A True Naval Commander: Fixed an issue for Horde characters where more than one NPC was offering the same quest.
  • Upgrading The Fleet: Completing "I Sunk Your Battleship" is no longer a prerequisite for this quest.
  • Equipment Blueprint quests are no longer sharable.

Raids and Dungeons

Hellfire Citadel

Kormrok

  • Kormrok's Empowered Explosive Runes that have reformed inside the Foul Pool should now correctly still be able to deal damage to the entire raid.

Gorefiend

  • Fixed an issue that could cause players that had just left Gorefiend's stomach to incorrectly be sent back in.
  • Monks with an active Zen Sphere while affected by Shadow of Death should no longer be getting stuck before being transported into or out of Gorefiend's stomach.

Shadow-Lord Iskar

  • Eye of Anzu should now correctly protect players from the effects of Shadow-Lord Iskar's Phantasmal Winds.

Socrethar the Eternal

  • Fel Prisons should now be able to correctly trap Sargerei Shadowcallers.
  • Soulbound Construct's Reverberating Blow should no longer incorrectly pull mobs from outside of the encounter.

Fel Lord Zakuun

  • Dark Devourer's Collapse ability should now correctly deal damage.
  • Shao'ghun's Shockwave ability now deals less damage.

Archimonde

  • Archimonde's Desecrate ability should no longer deal damage to pets.

Collections

Toy Box

  • The following toys can no longer be used while in a rated PvP match.
    • Burning Blade
    • Corrupted Primal Obelisk
    • Dazzling Rod
    • Ghostly Iron Buccaneer's Hat
    • Jewel of Hellfire
    • Podling Camouflage
    • Skull of the Mad Chief
    • The Perfect Blossom
    • Throbbing Blood Orb
    • Vial of Red Goo

Achievements

  • I'm a Soul Man: Fixed an issue that caused the achievement to be incorrectly awarded.

June 23


Tier-18 Set Bonus and Trinket Adjustments

We've made a number of adjustments to Tier-18 set bonuses based on feedback and data from raid testing on Public Test Realms (PTR). Tooltips for the following set bonuses may be inaccurate and will be fixed in a future client-side patch. For more information on these changes, please visit the 6.2 PTR discussion thread titled: Feedback Thread – Set Bonuses + Trinkets.

Death Knight

Armor Sets

  • Tier-18 2-piece set bonus for Frost Death Knights now provides a 3% gain to haste (down from 5%) on critical hits with Obliterate and critical damage is increased by 6% (down from 10%) on critical hits with Frost Strike.

Druid

Armor Sets

  • Tier-18 2-piece set bonus for Feral Druids now increases the chance for Omen of Clarity to trigger by 90% (down from 133%).
  • Tier-18 4-piece set bonus for Balance Druids now increases Arcane and Nature damage by 6% (down from 8%).

Mage

Armor Sets

  • Tier-18 2-piece set bonus for Arcane Mages' summoned heroes now deal 40% less damage.
  • Tier-18 4-piece set bonus for Frost Mages now increases the duration of Water Jet by 10 seconds (up from 4 seconds).

Monk

Armor Sets

  • Tier-18 2-piece set bonus for Windwalker Monks now gives Rising Sun Kick a 30% chance (down from 40%) to generate Combo Breaker.

Paladin

Armor Sets

  • Tier-18 4-piece set bonus for Retribution Paladins now increases damage by 5% per stack (down from 6%).

Priest

Armor Sets

  • Tier-18 4-piece set bonus for Shadow Priests now increases Multistrike chance by 20% (up from 16%) with Premonition.

Rogue

Armor Sets

  • Tier-18 2-piece set bonus for Subtlety Rogues now increases all damage dealt by 30% (up from 10%) for 10 seconds after Vanish is used.

Shaman

Armor Sets

  • [Hotfix in testing] Tier-18 4-piece set bonus for Enhancement Shaman now increases damage dealt by Nature spells by an additional 12% (up from 8%), but now only counts up to a maximum of 5 Maelstrom charges (maximum 60% damage bonus).

Warlock

Armor Sets

  • Tier-18 2-piece set bonus for Affliction Warlocks now has a 10% chance (down from 30%) each time Drain Soul deals damage to extend the duration of Dark Soul: Misery by 2 seconds.
  • Tier-18 2-piece set bonus for Demonology Warlocks now causes Soul Fire to increase damage dealt by Demons by 4% (up from 3%) for 15 seconds per stack.

Warrior

Armor Sets

  • The change to Tier-18 2-piece set bonus for Arms Warriors has been reverted. Chance to reset the cooldown of Mortal Strike from Rend periodic damage ticks is back to the original 60%. Tier-18 2-piece set bonus for Arms Warriors now has a 100% chance to reset the cooldown of Mortal Strike from Rend periodic damage ticks.

Trinkets

  • Empty Drinking Horn now deals roughly 50% less damage with its Fel Burn effect.
  • Prophecy of Fear's explosion effect is no longer triggered by Mastery: Icicles for Frost Mages or Mastery: Molten Earth for Elemental Shaman.
  • Soul Capacitor should no longer be dealing less damage than stated in the item's tooltip.

Garrisons

Garrison Buildings

Shipyard

  • Fixed an issue that could cause Naval Missions for Legendary Ring Quest Line items to appear prematurely on the Naval Mission map.

Creatures and NPCs

Frostfire Ridge

  • Rolosh Wavechaser should no longer appear to be floating in the air for Alliance characters that have completed the quest "All Hands on Deck".

Gorgrond

  • [Requires a realm restart] Durotan and Yrel at the Iron Docks now have collision geometry.
  • Solog Roark now dismounts players in his immediate vicinity during the quest Hook, Line… and Sink Him!
  • Added a repair vendor to the Iron Docks for Alliance and Horde characters.

Ashran

  • Elite Conquest Quartermasters Alixandr Fallor (Alliance) and Legionnaire Gutcrush (Horde) now dismounts players in their immediate vicinity.
  • Fixed an issue where winning an event or completing an Ashran quest could award an incorrect version of Dented Ashmaul Stronbox.

Quests

Garrison Quests

  • [Hotfix in testing] The quest chain to obtain and construct a Shipyard can now be completed while in a raid group.
  • A True Naval Commander: Fixed an issue that incorrectly allowed players to construct Destroyers and Transports during the quest.
  • [Requires a realm restart] Hook, Line… and Sink Him!: Blackrock Grapples now have collision geometry and the grapple is automatically triggered by proximity.
  • [Requires a realm restart] The Train Gang: Multiple players can now use the detonator simultaneously to complete the quest objective "Blow Open the Train".
  • Obstacle Course: Multiple players can now use the book and scroll simultaneously to complete the quest.

Tanaan Jungle

  • Rumble in the Jungle: Fixed an issue where players could incorrectly receive the King of the Jungle buff before completing the quest.

Legendary Ring Quest Line

  • The Shadow War: Fixed an issue where players that have built a Shipyard could be unable to complete the quest by speaking to Khadgar.

Ashran

  • Into the Wilderness: The quest should now correctly award players with 100 Honor Points before the start of the next Warlords PvP season.

Raids and Dungeons

Premade Group Finder

  • [Hotfix in testing] Hellfire Citadel for Normal and Heroic difficulties should now be available as an option for Premade Groups.

Collections

Mount Journal

  • Fixed an issue where newly learned account-wide mounts could not be favorited until the character has relogged.

Items

  • [Requires a realm restart] Primal Gladiator gear sets should correctly have their set bonuses once again.

UI

  • Players should no longer be spammed with loot notifications when multiple players obtain a Tome of Chaos for the Legendary Ring Quest Line at the same time.

Class

Death Knight

Bug Fixes

  • Fixed an issue that could cause Death Coil to not heal a friendly target unless an enemy target is selected.

Priest

Bug Fixes

  • Fixed an issue that could cause Shadow Priests to be unable to shift out of the Shadowform visual effect.

Warlock

Bug Fixes

  • Grimoire of Sacrifice should no longer be incorrectly canceled at the end of a raid encounter.
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