Stephen Curry is blowing the NBA and its fans away with how well he’s been playing, but the basketball association isn’t the only one he’s taken off guard. 2K can’t figure out how to balance the Warriors MVP in NBA 2K16.
NBA 2K gameplay director Mike Wang spoke to Forbes about how “scoring in the paint” and three-point shooting are the toughest areas to balance properly. This task gets even harder when you add Stephen Curry to the mix, who beat out his video game counterpart when ESPN asked 2K Sports to run simulations on the NBA star.
The results show that the real life Stephen Curry is outperforming his virtual self. The real Curry is averaging 29.8 points per game with 36 30-point games and 388 three-pointers, while the video game Curry pegged him at an average of 28.5 points per game with 23 30-point games and 293 three-pointers. Curry’s real-life performance would look unbalanced in a video game.
Wang says they’re still not positive on how to accurately represent him in the NBA 2K games without making him too overwhelming.
“To be completely honest, we are still looking for ways to better translate his game into NBA 2K,” Wang explains. “He’s a ‘rule breaker’ when it comes to jump shooting… he becomes a problem in the video game world where we’ve been trying to train our gamers [to know] that certain types of shots should be rewarded versus others.”
Wang notes that he and the studio will need to invest more time to “let Steph be Steph in future versions of NBA 2K.”