Rainbow Six Patch Addresses Spawn Killing, Cheating, Ranked Matches

Rainbow Six Siege on PC will receive another patch on March 30, and it comes with balance changes, improvements, and bug fixes. With this patch, Ubisoft hopes to stop spawn killing, improve ranked matchmaking, and prevent cheating.

Ubisoft posted the patch details on it forums today. The developer has added more obstacles to prevent spawn killing, such as a new block of ice on the Yacht map and an advertisement panel in the Bank. Lag compensation has also been improved to give players with lower ping levels the advantage against those with higher pings.

Ranked matchmaking should be improved, though Ubisoft says it’s “working on several iterations” to make it better. The studio is making it so ranked matches only start when there are 10 players in the lobby. Ubisoft is looking at removing the UI and adding an “Abandon system” to prevent people from leaving ranked lobbies after seeing their opponents’ statistics.

The developer has also expanded its criteria for identifying potential cheaters, and players identified as cheaters will be removed from the match immediately and suspended for as little as five minutes or potentially forever.

Weapon balances have been made and will include the falloff damage of Frost’s Super 90 Shotgun beginning earlier, which previously started at five meters and will now begin at 3.5. Additionally, the destruction caused by Buck’s Skeleton Key has been enhanced to allow for quicker vaulting and killholes. Lastly, the SMG-11’s recoil has been increased.

The patch comes to PC tomorrow, March 30. The tentative date for consoles to receive the patch is April 5.

You can check out the full list of fixes below:

Gameplay Fixes

  • The incorrect amount of remaining health is displayed for the victorious Operator when a defeated player is viewing the KillCam replay. – FIXED
  • Idle players on a team will receive an idle kick from the match if the other team quits during Preparation Phase. – FIXED
  • Players are able to clip through unbreakable walls by running at a wall and lifting a gadget in front of them at the last second before hitting the wall. – FIXED
  • Thermite can’t place an Exothermic Charge on a damaged wall with a hole big enough to fit the charge. – FIXED
  • Montagne can shoot before finishing the animation for unextending the shield. – FIXED
  • Parts of Glaz’s scope will disappear while entering ADS mode. – FIXED
  • Sledge’s Breaching Hammer has a low and delayed controller rumble when used. – FIXED
  • Sometimes the drones’ black and white filter is overridden by Mute’s colored jammer effect. – FIXED
  • Players are rewarded with Renown and XP if the other team quits the session before playing at least 2 rounds. – FIXED
  • Terrorist AI end up in a loop between evade and idle reaction for every damage tick received from poison gas. – FIXED

Level Design Fixes

Wall Reinforcements

  • We have made some improvements to the placement of wall reinforcements to prevent gaps in some locations. We are working on fixing all inconsistencies in barricades for future updates, but patch 2.3 addresses a lot of these.

Hereford

  • When the hostage is in the Kitchen spawn point just below the trap door, it can be killed by accident when using a Breach Charge. – FIXED

Bank

  • Character models can remain stuck behind some objects at the end of the tunnel in the Exterior Sewer Area. – FIXED
  • Breach Charges will clip through a wallboard in the 1st Floor -Electrical Room. – FIXED

House

  • Players can shoot through the non-destructible walls of the jacuzzi area in Backyard spawn point. – FIXED
  • Drones can fall through the environment if thrown in the Exterior Side Street area. – FIXED

Yacht

  • Defenders can easily get into a good shooting position over the attackers that spawn at the Snow Mobile location on Yatch. – FIXED
  • Moved hostage position in Engine to avoid players from being stuck in a specific condition. – FIXED
  • The objective area doesn’t cover the entire objective point at 3F Casino. – FIXED
  • Drones have no collision with the cupboard located on the 2nd Floor Staff Dormitory. – FIXED
  • Operators can remain stuck behind the hostage when moving behind it at the engine spawn point. – FIXED
  • Players can fall through the map if they fall in the water near the Zodiac spawn point and walk over the glacier that is next to the spawn location. – FIXED
  • Players can get stuck under the lifeboat located on the West Deck. – FIXED
  • Players can remain stuck after vaulting over the yacht’s edge and snow blocks near the Snow Mobile spawn. – FIXED
  • Drones have no collision with the couch in the Cockpit spawn point. – FIXED
  • Players can get stuck in-between the chairs located on the 2nd Floor Boreal Sub Room. – FIXED

Kanal

  • Drones can’t jump over the water near the garage’s side. – FIXED
  • Operators can vault on the boat and float in the air. – FIXED

Consulate

  • Moved the Flares in the front of the building, to more accurately represent the extraction trigger zone.

Online Fixes

  • [Ranked] There is no reconnect prompt after the player quits a Multiplayer Ranked session. – FIXED
  • Players are unable to reconnect if they lose connection to a dedicated server Custom Match – FIXED
  • After starting a PVP or PVE session error 2-0x0000001A will be received by friends when attempting to accept a party invite. – FIXED
  • Players in a party will not be pulled into the matchmaking lobby if the party leader quits a casual match lobby and enters a ranked lobby. – FIXED
  • Players can receive error 2-0x00000068 when accepting a party invite. – FIXED

UI & HUD Fixes

  • Players receive unnecessary Preparation Phase warning when moving too close to barricaded doors and windows. – FIXED
  • There is no constant visual feedback alerting the player about the contested area in secure area game mode. – FIXED
  • Wrong objective message is displayed on HUD after the Preparation Phase when defending in Defuse Bomb mode. – FIXED
  • The Cancel Mute option is not displayed if the muted player doesn’t have a microphone connected. – FIXED

Animation & Sound Fixes

  • Players in a squad could lose voice chat functionality after the squad leader had left. – FIXED
  • Sound randomly cuts out and then back in. – FIXED
  • Players can lose all sound effects for the duration of one round and then hear drone sounds playing constantly. – FIXED
  • While sprinting with a shield, the shield animation doesn’t match 3rd person animation and sound effects. – FIXED
  • The visual effects, such as a flashbang, from the previous session will “stick” and persist through any situation or session. – FIXED
  • The Silencer for the C8-SFW will at times not have any audio functionality for nearby players. – FIXED

Spectator Mode Fixes

  • All ballistic shield operators being spectated will have another player’s ammo displayed under shield icon. – FIXED
  • Glaz’s Aim Down Sight (“ADS”) animation is not working as intended for spectators – FIXED
  • UI disappears and fades back in slowly when spectating a flashed player and switching to one that isn’t. – FIXED
  • The damage on the shield’s glass is not replicated for spectators in support mode. – FIXED
  • The Names, Defuser, and objective icons appear under the “Floors” UI when spectating. – FIXED
  • “Invalid Device” text is displayed for unassigned Spectator Cam key bindings. – FIXED

Miscellaneous Fixes

  • The Alpha Team Uplay action is not unlocked after completing 50 Ranked matches. – FIXED
    • If a player experienced this bug before Season 1 (patch 2.0) and has some Ranked progress, they may still experience this issue. However, the issue should be resolved after playing a few more Ranked games.
  • The Report Player button disappears after the player uses it, instead of showing a checked box. – FIXED
  • Some settings are grayed out when the player duplicates a match in Custom matchmaking. – FIXED
  • Missing visual feedback when reporting suspicious behavior while in the lobby or after action report. – FIXED
  • The subsequent match in a Custom Match playlist is not chosen when the players are returned to the lobby. – FIXED
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