Diablo III patch 2.4.1 is now live for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view our console patch notes, click here.
Important: Please note that you will not be prompted to download patch 2.4.1 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.4.1 is live until those regions have also patched.
Diablo III Patch 2.4.1 – v2.4.1.36595
Visit our Bug Report forum for a list of known issues.
If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.
Table of Contents:
GENERAL
- Several new cosmetic items have been added for players to discover
- Several changes have been made to improve server performance
- Bug Fixes
- Fixed an issue that prevented Massacre bonus experience from being calculated correctly
CLASSES
- Barbarian
- Active Skills
- Hammer of the Ancients
- Skill Rune – Birthright
- Now heals for 3% of your maximum Life on Critical Hits
- No longer has a chance to drop a Health Globe
- Skill Rune – Birthright
- Ignore Pain
- Skill Rune – Mob Rule
- Damage reduction granted to allies has been reduced from 50% to 25%
- Skill Rune – Mob Rule
- Hammer of the Ancients
- Passive Skills
- Tough as Nails
- Thorns damage bonus increased from 50% to 100%
- Tough as Nails
- Active Skills
- Crusader
- Active Skills
- Akarat's Champion
- The damage bonus granted is now multiplicative with other sources of bonus damage
- Laws of Hope
- Skill Rune – Hopeful Cry
- Now reduces Physical damage taken by 25%
- No longer has a chance to drop a Health Globe
- Skill Rune – Hopeful Cry
- Akarat's Champion
- Active Skills
- Demon Hunter
- Active Skills
- Companion
- Skill Rune – Boar Companion
- The Life per second and resistance bonuses are also granted to your allies
- Skill Rune – Wolf Companion
- The damage bonus granted is now multiplicative with other sources of bonus damage
- Skill Rune – Boar Companion
- Companion
- Passive Skills
- Steady Aim
- The damage bonus granted is now multiplicative with other sources of bonus damage
- Steady Aim
- Active Skills
- Monk
- Bug Fixes
- Fixed an issue that caused player Life to sometimes drop when Mystic Ally – Earth Ally was active
- Bug Fixes
- Witch Doctor
- Active Skills
- Grasp of the Dead
- Skill Rune – Death is Life
- Chance to summon a Zombie Dog increased to 70%
- No longer has a chance to drop a Health Globe
- Skill Rune – Death is Life
- Grasp of the Dead
- Active Skills
- Wizard
- The Firebird's Finery (2) Set Bonus will now activate before Unstable Anomaly
- Active Skills
- Archon
- Damage bonus increased from 20% to 30%
- Armor and resistance bonuses increased from 20% to 150%
- Damage bonus for each enemy killed is now multiplicative
- Skill Rune – Improved Archon
- Damage bonus increased from 22% to 50%
- Note: This bonus is now multiplicative
- Damage bonus increased from 22% to 50%
- Skill Rune – Teleport
- Cooldown reduced from 3 to 2 seconds
- Archon
- Bug Fixes
- Fixed an issue that prevented some skills from being cast after casting Shield Bash or Furious Charge
- Fixed an issue that caused the Demon Hunter Wolf Companion to benefit from its active bonus twice
ITEMS
- Legendary potions can now be salvaged and will yield a Forgotten Soul
- Legendary Gems
- Bane of the Powerful
- Rank 25 now also reduces damage taken from Elites by 15%
- The damage bonus granted is now multiplicative with other sources of bonus damage
- Enforcer
- Pet damage reduction increased from 25% to 90%
- The damage bonus granted to pets is now multiplicative with other sources of bonus damage
- Gem of Efficacious Toxin
- Poisoned enemies now also deal 10% reduced damage
- Gogok of Swiftness
- Has been redesigned
- Now applies swiftness with every attack
- Now also grants 0.50% chance to dodge per stack
- Dodge chance increases by 0.01% per rank
- Has been redesigned
- Mirinae, Teardrop of the Starweaver
- Smite damage increased from 2000% to 3000% weapon damage
- Additional damage per rank increased from 40% to 60% weapon damage
- Duration between bonus Smite casts at rank 25 reduced from 5 to 3 seconds
- Smite now also heals you for 3% of your maximum Life each time it hits an enemy
- Moratorium
- Chance to clear staggered damage increased from 10% to 20% per kill
- Pain Enhancer
- Bleed increased from 1200% to 2500% weapon damage
- Additional damage per rank increased from 30% to 50% weapon damage
- Simplicity's Strength
- The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
- Heal amount increased from 2% to 4% of maximum Life
- Taeguk
- Has been redesigned
- Now only gains stacks when you spend resource on a channeled skill
- Now stacks up to 10 times
- Stacks now expire after 1.5 seconds
- Grants 2.0% damage per stack
- Damage increases by 0.04% per rank
- Grants 2% Armor per stack at rank 25
- Has been redesigned
- Wreath of Lightning
- Lightning damage increased from 600% to 1250% weapon damage
- Additional damage per rank increased from 10% to 25% weapon damage
- Zei's Stone of Vengeance
- Damage bonus per rank increased from 0.05% to 0.08% for every 10 yards between you and the enemy
- Bane of the Powerful
- Depth Diggers
- The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
- Oculus Ring
- Will now also be activated by your kills if equipped on your follower
- Sanguinary Vambraces
- Now benefit from all sources of bonus damage
- Solanium
- Can now only drop a Health Globe once every 8 seconds
- Several existing Legendary items have been updated to include a unique Legendary power
- Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
- Frostburn
- Now has Cold skills deal +15-20% increased damage and have a 50% chance to Freeze enemies as a Legendary Power
- Magefist
- Now has Fire skills deal +15-20% increased damage as a Legendary Power
- Class-Specific Items
- Barbarian
- Immortal King's Call
- (6) Set Bonus
- Damage bonus increased from 250% to 400%
- (6) Set Bonus
- The Legacy of Raekor
- (6) Set Bonus
- Damage bonus per stack increased from 300% to 750%
- (6) Set Bonus
- Might of the Earth
- (6) Set Bonus
- Damage bonus increased from 800% to 1200%
- (6) Set Bonus
- Skull Grasp
- Has been redesigned
- Your Whirlwind deals 250-300% additional damage
- Note: This bonus is multiplicative with other sources of Whirlwind damage
- Your Whirlwind deals 250-300% additional damage
- Has been redesigned
- Wrath of the Wastes
- (4) Set Bonus
- During Whirlwind damage reduction gained increased from 40% to 50% and your applied Rends deal triple damage
- (4) Set Bonus
- Immortal King's Call
- Crusader
- Flail of the Ascended
- New Legendary Two-Handed Flail
- Your Shield Glare deals damage equal to up to your last 5 Shield Bash casts
- New Legendary Two-Handed Flail
- Johanna's Argument
- Now also increases the damage of Blessed Hammer by 100%
- Thorns of the Invoker
- (2) Set Bonus
- Damage per stack increased from 25% to 35%
- Note: The maximum number of stacks has been reduced from 50 to 25
- Damage per stack increased from 25% to 35%
- (6) Set Bonus
- Bonus Thorns damage dealt increased from 600% to 800%
- (2) Set Bonus
- Roland's Legacy
- (4) Set Bonus
- Damage bonus increased from 600% to 750%
- (6) Set Bonus
- Duration increased from 5 to 8 seconds
- (4) Set Bonus
- Flail of the Ascended
- Demon Hunter
- Embodiment of the Marauder
- (4) Set Bonus
- Sentry damage bonus increased from 300% to 400%
- (6) Set Bonus
- Damage bonus for each active Sentry increased from 600% to 800%
- (4) Set Bonus
- Lord Greenstone's Fan
- Damage bonus increased from 80-100% to 160-200% per stack
- Meticulous Bolts
- No longer drops
- Replaced with:
- Augustine's Panacea
- New Legendary Quiver
- Ball Lightning travels at 30% speed
- Frost Arrow damage and chill duration increased by 200-250%
- Immolation Arrow damage over time increased by 200-250%
- Lightning Bolts damage and Stun duration increased by 200-250%
- Nether Tentacles damage and healing increased by 200-250%
- New Legendary Quiver
- Augustine's Panacea
- Natalya's Vengeance
- (6) Set Bonus
- Damage bonus increased from 400% to 500%
- (6) Set Bonus
- The Shadow's Mantle
- (2) Set Bonus
- Damage bonus increased from 600% to 1200%
- (2) Set Bonus
- Unhallowed Essence
- (6) Set Bonus
- Damage bonus per point of Discipline increased from 20% to 40%
- (6) Set Bonus
- Wojahnni Assaulter
- Rapid Fire damage bonus increased from 30-40% to 60-75% per stack
- Channeling time required to gain a stack decreased from 1 second to 0.5 seconds
- Now gains the first stack immediately
- Embodiment of the Marauder
- Monk
- The Flow of Eternity
- Now also increases your Seven-Sided Strike damage by 100%
- Monkey King's Garb
- (4) Set Bonus
- Decoy damage increased from 500% to 1000% weapon damage per stack
- (6) Set Bonus
- Damage bonus increased from 1500% to 3000%
- (4) Set Bonus
- Raiment of a Thousand Storms
- (6) Set Bonus
- Dashing Strike now also increases the damage of your Spirit Generators by 300% for 6 seconds
- (6) Set Bonus
- Shenlong's Spirit
- (2) Set Bonus
- Damage bonus after reaching maximum Spirit increased from 100% to 150%
- (2) Set Bonus
- Uliana's Stratagem
- (4) Set Bonus
- Your Seven-Sided Strike deals double its total damage with each hit
- (6) Set Bonus
- Now also increases your Exploding Palm damage by 250%
- (4) Set Bonus
- The Flow of Eternity
- Witch Doctor
- Bakuli Jungle Wraps
- New Legendary Belt
- Firebats deals 150-200% increased damage to enemies affected by Locust Swarm or Piranhas
- New Legendary Belt
- Helltooth Harness
- (6) Set Bonus
- Damage bonus increased from 900% to 1400%
- (6) Set Bonus
- Raiment of the Jade Harvester
- (2) Set Bonus
- Instant Haunt damage dealt increased from 60 to 120 seconds worth
- (6) Set Bonus
- Instant damage dealt when consuming DoTs increased from 150 to 300 seconds worth
- (2) Set Bonus
- Spirit of Arachyr
- (6) Set Bonus
- Damage bonus increased from 1200% to 1500%
- (6) Set Bonus
- Zunimassa's Haunt
- (4) Set Bonus
- Damage reduction per Fetish increased from 2% to 3%
- (6) Set Bonus
- Damage bonus increased from 800% to 1500%
- (4) Set Bonus
- Bakuli Jungle Wraps
- Wizard
- Delsere's Magnum Opus
- (4) Set Bonus
- Has been redesigned
- You take 50% reduced damage while you have a Slow Time active
- Allies inside your Slow Time gain half this benefit
- Has been redesigned
- (4) Set Bonus
- Halo of Karini
- New Legendary Ring
- You take 45-60% less damage for 3 seconds after your Storm Armor electrocutes an enemy more than 30 yards away
- New Legendary Ring
- Firebird's Finery
- (6) Set Bonus
- Damage bonus for each enemy burning increased from 25% to 40%
- Damage bonus when an Elite is burning increased from 600% to 2000%
- Note: This damage bonus is now limited to a maximum of 60 stacks
- (6) Set Bonus
- Nilfur's Boast
- Meteor damage bonus increased from 100% to 200%
- Damage when hitting 3 or fewer enemies increased from 150-200% to 275-350%
- Tal Rasha's Elements
- (6) Set Bonus
- Damage bonus increased from 500% to 750% per stack
- (6) Set Bonus
- The Twisted Sword
- Can now only benefit from a maximum of 8 Energy Twisters
- Delsere's Magnum Opus
- Several existing class-specific Legendary items have been updated to include a unique Legendary power
- Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
- Monk
- Crystal Fist
- Legendary power added
- Dashing Strike reduces your damage taken by 40-50% for 6 seconds
- Level requirement has been reduced
- Legendary power added
- Fleshrake
- Legendary power added
- Dashing Strike increases the damage of Dashing Strike by 75-100% for 1 second, stacking up to 5 times
- Level requirement has been reduced
- Legendary power added
- Crystal Fist
- Witch Doctor
- Swamp Land Waders
- Legendary power added
- Sacrifice deals 350-400% additional damage to targets affected by Locust Swarm or Grasp of the Dead
- Can now roll with a bonus to any elemental damage type available to Witch Doctors
- Legendary power added
- Swamp Land Waders
- Bug Fixes
- Fixed an issue that caused Lakumba's Ornament from granting the correct damage reduction value
- Fixed an issue that prevented the Raiment of a Thousand Storms (6) Set Bonus from being applied while under the effects of a Chaneling Pylon
- Fixed an issue that prevented Sacrifice from triggering the Focus portion of the Bastions of Will (2) Set Bonus
- Fixed an issue that prevented projectiles from piercing while Vengeance was active with a Buriza-Do Kyanon equipped
- Fixed an issue that could cause the damage from Moratorium to kill a player in a Set Dungeon
- Fixed an issue that caused extra Fires of Heaven casts from Ivory Tower to trigger the Wrathful Passive Skill
- Fixed an issue that caused The Twisted Sword stacks to be consumed when using Energy Twister – Storm Chaser
- Fixed an issue that prevented the Norvald's Fervor (2) Set Bonus from being granted while using Steed Charge
- Fixed an issue that could sometimes prevent Ice Armor from triggering the Tal Rasha's Elements (2) Set Bonus with Halo of Arlyse equipped
- Fixed an issue that caused Tal Rasha's Elements (2) Set Bonus to behave inconsistently with Etched Sigil casts
- Fixed an issue that caused the Firebird's Finery (6) Set Bonus to grant its Elite bonus damage when a Rare monster's minions were ignited
- Fixed an issue that prevented Bash with Blade of the Warlord equipped from being treated as a Fury spending attack
- Barbarian
ADVENTURE MODE
- Bounties
- In the event that both Act III and Act IV bounties are complete, the bonus act will now always be turned in first
- A Plague of Burrowers
- Significantly reduced Burrowers' health
- Nephalem Rifts
- Greater Rifts
- The amount of incoming damage in Greater Rift 70 and above has been reduced
- The amount of Experience granted in Greater Rift 70 and above has been reduced
- The cost required to empower, and gold awarded by a Greater Rift above rank 70 has been reduced, but the ratio of gold earned to empower cost remains the same
- Greater Rifts
- Set Dungeons
- Barbarian
- Immortal King's Call
- Objective 2 now requires you to kill 150 enemies while Wrath of the Berserker is active
- The Legacy of Raekor
- Enemies hit by a Furious Charge that didn't hit 15 enemies are no longer prevented from counting toward the objective on future casts
- Might of the Earth
- Elites now appear in fixed locations
- Wrath of the Wastes
- Enemies hit by a Rend that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
- Immortal King's Call
- Crusader
- Armor of Akkhan
- The total number of monsters has been increased
- Enemies hit by a Condemn that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
- Armor of Akkhan
- Demon Hunter
- Embodiment of the Marauder
- Objective 1 now requires you to kill 140 enemies with 3 or more Sentries active
- The total number of monsters has been increased
- Rockworms now appear in fixed locations
- Rockworms will now take longer to spring from the ground
- The Shadow's Mantle
- You no longer break the consecutive hit chain if you hit a target that has already been added to the chain
- Unhallowed Essence
- Enemies hit by a Multishot that didn't hit 20 enemies are no longer prevented from counting toward the objective on future casts
- Embodiment of the Marauder
- Witch Doctor
- Raiment of the Jade Harvester
- Deceivers will no longer use their Invisibility
- Enemies hit by a Soul Harvest that didn't harvest 15 souls are no longer prevented from counting toward the objective on future casts
- Raiment of the Jade Harvester
- Wizard
- Delsere's Magnum Opus
- Enemies hit by a Slow Time that didn't initially hit 30 enemies are no longer prevented from counting toward the objective on future casts
- Firebird's Finery
- Objective 2 now requires you to Ignite or kill 20 enemies within 3 seconds 6 times
- Delsere's Magnum Opus
- Barbarian
- Bug Fixes
- Fixed an issue that caused Urshi to always introduce herself to players
- Fixed an issue that could, under certain conditions, prevent players from being able to finish a Set Dungeon
CRAFTING
- Bug Fixes
- Fixed an issue that prevented the quantity of items to be crafted from being properly updated when a new value was entered
- Fixed an issue that prevented the list of affixes available when an item was being enchanted from being updated dynamically
MONSTERS
- A new type of Treasure Goblin has been spotted in Sanctuary, the Menagerist Goblin
- Pet attacks will now also break Primordial Scavengers' armor in the same way player attacks do
- The amount of gold dropped by Gilded Barons has been reduced
- The Merciless Witch
- Removed her shields in both the Realm of Regret and Realm of Fright
- Significantly increased her health in the Realm of Regret
USER INTERFACE
- Holding shift while comparing an item will now also remove the benefit of Caldesann's Despair from the comparison
- When viewing a player's profile in game, it will now indicate whether or not you are looking at the current profile
- The Inventory button no longer flashes for level 70 characters when a new item is picked up
- Your highest damage numbers will now also be displayed in orange when shortened combat numbers are disabled
- A shadow has been added to stack and charge counts on the hotbar, and buff icons
- Several new Stash Tab icons have been added
- The Paragon point button has been moved and will no longer overlap buff bar icons
- Bug Fixes
- Fixed an issue that prevented the Legendary Potion icon from being removed from the hotbar after being salvaged
- Fixed an issue that prevented profiles from being properly updated when inspecting a player in-game after they have enchanted an item or socketed a gem