1962: The Year XCOM Makes Contact

2K Marin’s lead narrative designer, Erik Caponi, talks about the challenge of weaving tactical gameplay and a 1960s alien invasion into a coherent whole.

     

Get the full article at GameSpot


1962: The Year XCOM Makes Contact” was posted by Maxwell McGee on Tue, 04 Jun 2013 17:00:27 -0700
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