Infinity Ward executive producer explains some of the changes to sniper rifles in Call of Duty: Ghosts.
Infinity Ward executive producer Mark Rubin has explained how the developer is working to change sniper rifles in this year’s Call of Duty: Ghosts, adding that the series’ traditional “quick-scoping” techniques have been affected.
Rubin says that the new Marksman class in Ghosts has allowed the developer to focus on high-calibre weaponry.
“The changes we’ve made,” said Rubin on Twitlonger, “like dual render scopes and increased damage really make snipers a great competitive class to use. We’ve also done a lot with map design (sight lines and cover) to ensure that all classes are viably effective.”
“Both short range and long range classes will be effective on the same maps,” he added.
“However in re-envisioning sniper rifles some aspects, such as sway timing, have changed the way sniper rifles function and so traditional ‘quick-scoping’ has been affected. Is it gone completely? Maybe. It certainly wont be viable in the way it previously was.”
“Cant wait for you snipers out there to get your hands on these new sniper rifles and try them out for yourselves,” concluded Rubin.
Infinity Ward previously confirmed that the Xbox One and PC versions of Call of Duty: Ghosts would support dedicated servers.
Call of Duty: Ghosts will be released in November for the Xbox One, PlayStation 4, PC, Xbox 360, PlayStation 3, and Wii U.
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