Rise of the Tomb Raider Will Use Much More Detailed Motion Capture

Rise of the Tomb Raider will use a much more detailed motion capture technology than the one used in the previous Tomb Raider.

The news comes from voice actress Camilla Luddington, who plays Lara Croft in the most recent iteration of the long running franchise.

As she explained on her Twitter account, whereas normal motion capture uses dots placed on the actor’s face for points of reference (about 90 points, according to Luddington), Mova, a performance facial capture company for feature film and games, uses a fluorescent paint that is sprayed all over, resulting in more than 7000 points of reference.

This allows for a much more realistic capture, Luddington says, and can conveniently also only be seen under a blacklight.

Square Enix and developer Crystal Dynamics announced Rise of the Tomb Raider during the Microsoft E3 2014 press conference. We don’t know much about the game at this point other than the fact that it’ll be on Xbox One, it’s a direct sequel to the previous Tomb Raider game, and it’s coming “holiday 2015.”

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

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