Ubisoft’s Child of Light didn’t get nearly as much attention as Watch Dogs, but it was well received critically, and the publisher wants to keep pursuing more games that aren’t just engineered to become huge franchises.
“We are super happy with Child of Light,” Ubisoft Montreal’s VP of Creative, Lionel Raynaud told CVG in an interview. “The team did a good job and the game had a great reception. We were proud to deliver something new and unique—a lot of people were surprised that Montreal was delivering this kind of game.”
Raynaud said that the Child of Light team learned a lot about RPG mechanics during development, and that it has created a new core team within the studio. The people who made Child of Light want to work together again, be it on another small or bigger project. Child of Light’s creative director Patrick Plourde, however, has left the team to work on a new project.
“So yes, we will encourage other initiatives like Child of Light and there’s a chance that we will have many more games like that in the future,” Raynaud said. “I already have many different projects that are in the pitch stage.”
Child of Light came out in April for PlayStation 4, Xbox One, and PC. GameSpot gave it an 8/10 in its review for its artistic design and sharp combat.
Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg. |
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