Arcade Highlight: Gridfall

Gridfall is a twitchy action-arena game where you’ll need split second reactions to stay solid ground. Up to 10 players can play in a free-for-all or team based setting, where the last person standing wins. The controls are simple, the spell list short, and the action tight. Check out our full highlight.


Read our interview with the creator of Gridfall, David Sivak, AKA Syco to hear about his game development history

Traysent: Please introduce yourself!

David: My name is David. I am 31 years old and I am from Bronx, NY. I was in the Navy for eight years but now I am in college getting my BA in Computer Science. Some of the games I have made over the last four years are MineralZ Evolution, Poker Defense, and GridFall.

T: How did you get started in game design?

D: It all started back in the StarCraft: Brood War days when I used to make UMS games. I loved games and thought it would be cool if the ideas I had could be in a game.

T: What made you want to make games with the StarCraft II editor?

D: I had a blast making simple games back in Brood War and thought I would see if I could make custom games again. At first the editor scared me with its complexity; however I didn't let that stop me from playing around with it for a few weeks before making my first game.

T: What was the inspiration for Gridfall?

D: Gridfall was actually going to be one of many mini-games I was putting in a game kind of like Star Party. It was loosely based on the Brood War game Falling Tiles. When I saw there was a contest I decided to pick just one of the mini games and focus on it. Gridfall was my so I choose it.

T: How long did it take to complete Gridfall? How many people worked on it and what roles did they have?

D: I had only worked on Girdfall for about 2 months. I had a friend Ben Solt work on the art for the UI and he also helped me with the models for the powerups. DuckyTheDuck made the original triggers for Gridfall. Without him Gridfall may have never been.

T: What do you feel makes your game compelling?

D: It's different yet very easy to pick up. You can have tons of fun with friends while you try not to fall into the abyss. It's very fast-paced and full of action that really makes your heart pound.

T: Besides keeping things small and simple, what advice would you give to someone who is interested in using the StarCraft II editor to make their own game?

D: Don't be overwhelmed by the editor. I know there is so much to it and because of that it can be very daunting to learn. I found looking at work others had done was a great way to learn. There are also groups like Team Genesis, which I am a part of. We have a Skype group where we all help each other with areas we are better at.

T: Do you have any plans for other games or future goals as a game designer?

D: I am always working on new games for StarCraft II. Right now I am working on rebooting Poker Defense that was number 1 after only five days of work. I had lost the files when my hard drive died on me and just started working on remaking it to be even better this time!

T: What’s the best way people can follow you and your work (Twitter, Facebook, Website, etc.)?

D: My projects are on EnGamer.net.

T: Do you have any favorite games on the StarCraft II Arcade?

D: Squadron TD.

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