Upcoming reboot to include standard Team Deathmatch mode, as well as “Rescue” and “Cry For Help” gametypes.
The first information concerning Tomb Raider‘s newly announced multiplayer mode has come to light. Details were published in this month’s issue of Official Xbox Magazine and were summarized by a Tomb Raider forum user.
First, Tomb Raider will feature the standard Team Deathmatch gametype. This mode pits a squad of Lara Croft’s allies against a group of natives referred to as “scavengers.” Gamers will alternate between sides throughout the course of a best-of-three match.
Maps will feature lever-based traps that shoot spikes out of walls, climable surfaces, destroyable environments, and a weapon arsenal that includes Lara’s iconic bow and arrow.
A second gametype is called “Rescue” and has one side (Survivors) collecting med-packs and delivering them to rotating destinations, while the opposite side (Scavengers) attempts to reach a requisite kill count to end the match.
A third gametype–“Cry for Help”–was teased. This mode will reportedly place emphasis on “discovery and collection,” though no other information is available.
Overall, players will be able to select from a “deep roster” of characters for Tomb Raider’s multiplayer component. Gamers will be equipped with a primary weapon, a sidearm, grenade-style projectiles, and a climbing axe that doubles as a melee weapon.
Tomb Raider is due out March 5, 2013 for Xbox 360 and PlayStation 3. For more, check out GameSpot’s previous coverage.
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