Helldivers Free Expansion Out Today, Adds New Enemies, Objectives, Levels

A major expansion for PlayStation-exclusive co-op shooter Helldivers, Turning Up the Heat, is now available for free.

Developer Arrowhead games began showcasing its additions last week, and has since outlined everything the update offers. There are three new objectives, six new trophies, and three new enemies, including one that deploys an energy wall you and your bullets can’t pass through.

The level cap has been bumped up from 25 to 27, and with that increase, there is a new outfit and a new perk (Strong Arm, which lets you throw things further) to earn. Finally, there’s a new environment type in volcanic planets, which provide yet another way for players to die with their lava-spewing vents.

Alongside this free content, Arrowhead is offering four new DLC packs, each consisting of a new weapon, outfit, and stratagem. One of these, the Specialist Pack, is being offered in a bundle with the game itself for the standard price of $20 for a limited time, or is available on its own for $3. The other three packs can also be had individually for $3 each, or in a bundle for $6.

The full details on all four DLC packs follow below, with descriptions courtesy of Arrowhead.

Specialist Pack

  • The Specialist Uniform (Helmet, Armor, and Cape).
  • LAS-12 Tanto: An ultra-compact laser SMG with extremely limited range. The short focused beam is very powerful to compensate for the short engagement envelope.
  • Close Air Support: An Eagle delivers a powerful strafing run followed by a pair of anti-tank missiles. Effective at damaging almost all targets, it does however have the drawback of being slightly unpredictable.

Demolitionist Pack

  • The Demolitionist Uniform (Helmet, Armor, and Cape).
  • MG-105 Stalwart: A light machine gun based on the AR-19 Liberator. It’s very powerful when used in sustained fire, but the initial recoil is often hard to handle resulting in unpredictable spread.
  • REC-6 Demolisher: A remote Explosive Charge capable of destroying both objectives and heavily armored enemies. The user can decide when to detonate the charge by pressing the detonator. Often referred to as a Satchel Charge.

Hazard Ops Pack

  • The Hazard Ops Uniform (Helmet, Armor, and Cape).
  • AR-14D Paragon: A heavy semi-automatic rifle firing rounds similar to the AR-20L Justice, but without the penetrating capabilities. Instead the rounds are hollowed out and filled with a neurotoxin causing targets hit to become slow and sluggish.
  • TOX-13 Avenger: A high-pressure liquid projection weapon similar to the FLAM-40 Incinerator. Instead of projecting flaming napalm, this weapon sprays a very potent neurotoxin resulting in slow movements and irreversible brain damage.

Pilot Pack

  • The Pilot Uniform (Helmet, Armor, and Cape).
  • AC-5 Arc Shotgun: A further development of the Arc technology, the AC-5 fires a wide, short-range cone and damages everything covered by the static discharge. The charge up is much faster than the original Arc Thrower but the discharge is not quite as powerful.
  • EXO-48 Obsidian: A powerful exosuit with two double autocannons. The firepower contained in this walking monstrosity annihilates light and medium infantry, and the two magazines allows for both maximum firepower or conserving ammunition. The only downside to this mech is its distinct lack of anti-tank capabilities.
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