Bungie Answers Destiny 2.0.1. Questions About Microtransactions, Rewards, More

This week saw the release of Destiny’s 2.0.1 update, which added microtransactions, nerfed shotguns, brought back the Iron Banner multiplayer event, and more. It was a large update and players have voiced some concerns and questions about microtransactions and Iron Banner rewards, among other things. Now, Bungie has responded to some of the most frequently asked questions about Destiny 2.0.1.

In the latest Bungie Weekly Update, the developer said another Destiny update will introduce “more frequent and more powerful” Legendary rewards for Nightfall missions. This comes after Destiny players complained about the rewards being far too underwhelming, given the challenge, something Bungie agrees with.

In addition, Bungie stresses that it has no intention of selling King’s Fall consumable buffs for real-world money. “We’re not doing that,” Bungie said.

Players found references to such items in the Destiny files, but Bungie says they were never intended to be sold for Silver. “Ultimately, the team decided that they didn’t have a place in the game, and cut them from the experience. You’re seeing some dust and echoes from the cutting room floor,” it explained.

In other Destiny news, Bungie has announced that Destiny’s King’s Fall raid is getting a hard mode earlier than expected, though the Trials of Osiris event has been delayed due to a bug.

Read on for the full Q&A regarding Destiny’s new 2.0.1 update.

“Sunbreakers?”

Indeed, we hear you. We’re looking at the data, as well. It’s too early to dig in and make any promises. We’ll talk more soon, once we get a full picture.

“Why am I not getting my Iron Banner rewards?”

Iron Banner has been both a test of skill and your best gear, as well as a way to get a new set of gilded armor and weapons. Legendary items won’t drop until you reach Rank 2 with Lord Saladin, and the pool expands as you continue to climb the ranks.The premiere items we believe you’ll want to obtain are also available for purchase from Lord Saladin himself. Subsequent Iron Banner events will include additional pieces of gear.

“What are you doing about the lag in Iron Banner?”

If you’re manipulating network traffic, or if your connection is so bad that you’re unintentionally compromising the experience of other players, we’ll issue a temporary restriction from all Crucible activity. The first round of these restrictions went live yesterday. The second wave is happening as we speak. As always, we start small to ensure our tools are properly calibrated, and widen the net as we become more confident that we’re ensnaring the actual perpetrators of shenanigans. Fair Warning: We will also permanently ban repeat offenders! When Trials of Osiris is live, we’ll be utilizing the same policy and technology. Play nice, and please make use of our in-game reporting tools should you come across a player you believe needs some extra time and attention from our team. Our matchmaking engineers are also monitoring the overall health of the matchmaking pool writ large with an eye toward making improvements across the board. You’ll be hearing from that team about their progress in the weeks to come.

“How about those Nightfall rewards?”

There is another update inbound as soon as next week that will deliver more frequent and more powerful Legendary rewards to the Nightfall loot tables. We’ll save the specific numbers for the Patch Notes. And, of course, the best reality about the nature of those rewards will be found in your feedback.

“Someone datamined files that prove Tess will be selling King’s Fall consumables! You said you wouldn’t do that! Why are you doing that!?”

We’re not doing that. The files in question were actually first uncovered some time ago, well before the launch of Eververse Trading Company. They weren’t ever intended to be sold in exchange for Silver. What you’re seeing are remnant files for Three of Coins or Moldering Shard like items that would have been available from Xûr. Ultimately, the team decided that they didn’t have a place in the game, and cut them from the experience. You’re seeing some dust and echoes from the cutting room floor. Files that get datamined aren’t official sources of news, though we understand why they are intriguing.

“Why did you change the economy for Strange Coins and Weapon Parts?”

In Year 2, we took steps to streamline and simplify the economy for players, with hopes that providing more direct paths to gear and the stuff you needed to upgrade that gear would just be more satisfying across the board. Changes to economy of the game are made in the interest of preserving the value of the items in your inventory and ensuring that you have good uses for the things you’re saving. Weapon Parts, specifically, have been particularly vexing. Some players use a LOT of Parts, whereas others use almost none. Still, we are very aware that this is a choke point for some players, and further adjustments may be in order. In all cases, we’re still watching our reports and listening to feedback, and we will continue to react to how things are going.

You can skip to the end and leave a response. Pinging is currently not allowed.

Leave a Reply