Call of Duty: Advanced Warfare developer Sledgehammer Games is working on an update for the game that will make some changes based on feedback from the player community, add bug fixes, and polish a few other things.
“Our team has been working hard on improvements to the game,” Studio Head and co-founder of Sledgehammer Games Michael Condrey said in a post to the developer’s website. “We’ve also had our ears to the ground, listening to your feedback. Our commitment to continuing to support the game and community is as strong as ever, and we have the whole team focused on making the experience the best it can be.”
Condrey said the update will address the following issues:
- Prestige reset issues, including emblems and challenges.
- Adjustment to the in-game chat names notifications placement.
- Fix for weapon reloads counting as speed reloads in certain circumstances.
- Connectivity optimizations.
- Fix for stats accumulating towards leaderboards after prestiging.
- Adjustment to challenges to unlock Camos for weapons.
- Fix for round-based game modes, affecting Win/Loss ratios.
- Implemented ability to unlock eSports Rule options in Private Match.
Prior to launch, Sledgehammer also promised that Advanced Warfare will support dedicated servers. Last month, Condrey told Stevivor that we should hear an announcement about it soon, but in the recent post to Sledgehammer’s website, he simply refers to this statement from Activision:
“Advanced Warfare employs game servers hosted at data centers globally on all platforms and listen servers as part of our proprietary matchmaking system. Our goal is to ensure the best possible connection and greatest gameplay experience regardless of location and time of day.”
Call of Duty Advanced Warfare shipped worldwide on November 3, and has received a generally favorable response from critics. GameSpot’s Call of Duty: Advanced Warfare review said the FPS is “a deluge of action-film bravado.”
Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg. |
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