We’ve just published an updated to the Balance Test Map, which is now titled “Deadwing LE (2.1.8 Balance v1.2)”. This map has additional changes to the Tempest. These changes continue to be more significant than any we’ve tested before, so we're looking for your help to test them out!
Below we’ve outlined the changes that have been made to update the Balance Test Map. We look forward to hearing your feedback and seeing how these changes affect the game, and please remember that none of these changes are final.
Balance Test Map Changes
Balance Test Map: “Deadwing LE (2.1.8 Balance v1.2)”
This is an update. For a complete list of changes please also reference our post regarding Balance v1.0 and Balance v1.1
Protoss
- Tempest
- Deal +14 massive damage to air units.
Balance Testing Extension Mod
We’ve also updated the Extension Mod for balance testing, so that you can try your hand with these changes on maps other than Deadwing. Those of you who are interested in trying out the Extension Mod can use the following steps to get a game started:
- Navigate to Browse Maps on the Custom Games menu,
- Select a map and click the Create with Mod button in the lower right corner,
- Choose to sort by Blizzard Mods from the dropdown list at the top of the screen.
- Select the “Balance Test Mod” Extension from the list and then hit Create Game.
New “Balance Testers” Group
In order to make finding an opponent as easy as possible, we’ve gone ahead and set up a group where you can find players of similar skill to play with in the Balance Test Map! To join this group, simply follow these steps:
- Press the “Groups” icon in the bottom right, next to “Menu”
- Click “Find” to bring up the list of all featured Groups
- Search for "Balance Testers" in the top-right corner
Now that you’ve joined the StarCraft II balance tester community, you’ll find it much easier to find players of similar skills who are also interested in testing out our balance test maps, including this one!
If you're interested in the StarCraft II Balance Team's reasoning behind these potential changes, you can check out Senior Designer David Kim's recent forum post on the topic.
We’d like to remind you that feedback based on playtesting is the most helpful information you can share with us at this time. We kindly ask that you spend some time playing games on the test map before offering your thoughts on the changes listed above.
As always, thank you for your continued feedback and support. We’d like to restate that none of the changes listed above are final. Once you feel you’ve had enough time to test thoroughly, we welcome you to share your feedback!