[UPDATE] Following the publication of this story, BioWare Austin officially announced the cancellation of Shadow Realms. The developer will now focus its efforts on other projects, but mostly PC MMO Star Wars: The Old Republic, BioWare Austin general manager Jeff Hickman explains in a statement posted on the game’s website. You can read his full […]
Archive for the ‘Xbox360’ Category
Battlefield Hardline: How Real-World Police Controversies Affected Development
February 9th, 2015
Mark As stories about the militarization of police forces in the United States continue to make international headlines, Visceral Games plans to release Battlefield Hardline, a game with similar subject matter, next month. During a recent interview with one of the game’s producers, we asked if these events had any impact on how the studio went […]
EA: No New Dragon Age In 2015, But "Huge Opportunity" For Franchise
February 9th, 2015
Mark Following the critical and commercial success of BioWare’s Dragon Age: Inquisition, publisher Electronic Arts said Monday that it sees a “huge opportunity” for the series going forward. Speaking today during the 2015 Technology, Internet & Media Conference, Jorgensen confirmed that EA will not release a new Dragon Age game in 2015. That’s not altogether surprising, […]
Evolve 3GB Day-One Patch Improves Loading Times
February 9th, 2015
Mark Evolve will get a day-one patch that will improve several aspects of the game, developer Turtle Rock Studios has announced. The patch will vary in size depending on the platform, but it’s about 3GB, and most notably improves load times, matchmaking, and network bandwidth optimizations. The patch also addresses several bugs discovered during the Big […]
The Witness’ Developer Says Speedrun Still Took Him Over Six Hours
February 8th, 2015
Mark Even knowing all of the ins and outs of the game’s puzzles, it still took developer Jonathan Blow over six hours to make it through a speedrun of his next work-in-progress game, The Witness Though he said he forgot a part of the game after the fact, Blow played through The Witness as fast as […]
Watch 24 Minutes of Xenoblade Chronicles X Open World Gameplay
February 8th, 2015
Mark Nintendo has released a new, 24-minute video showing off open-world gameplay footage of the upcoming Wii U exclusive Xenoblade Chronicles X. Unfortunately, the video is only available in Japanese at the moment, but you can still gather a lot about the game by just watching gameplay. You’ll get to see a little bit of group […]
Battlefield Hardline Beta Hits 5 Million Players, More Than Destiny Beta
February 8th, 2015
Mark The Battlefield Hardline beta is proving to be incredibly popular as it passed the 5 million player mark. “Wow, we’ve passed 5 MILLION players in the #BFHardline beta!” General Manager of developer Visceral Games and Executive Producer of Battlefield Hardline Steve Papoutsis said on Twitter. “So proud of our team. Glad you’re having fun and […]
Valve Bans More Counter-Strike Pros, Tells Them Not to Bet on Matches [UPDATE]
February 8th, 2015
Mark Update: After the aptly named player PaweÅ‚ “innocent” Mocek protested that his team, ex-ESC, was banned without proof, Valve investigated the matter further and reversed its ban on him and his teammates. “The ex-ESC players were restricted from participating in Valve-sponsored events because their historical account activity matched allegations of misconduct,” Valve said in a […]
Evolve, Monster Hunter 4, The Legend of Zelda: Majora’s Mask – New Releases
February 8th, 2015
Mark This week we get Evolve, Monster Hunter 4 Ultimate, The Legend of Zelda: Majora’s Mask, The Escapists and Unmechanical.
The Crew Patch Improves Frame Rate, Adds New PvP Mode
February 8th, 2015
Mark Ubisoft has released new patch notes for its racing game The Crew, which outline significant changes and additions to the game. Ubisoft said that its development team has been working “on several changes and updates to tune and fix major gameplay elements.” Notable fixes include improvements to the game’s co-op and matchmaking, improved frame rate […]

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