Archive for the ‘Xbox360’ Category

E3 2014: Disney Infinity 2.0 is Magnificently Maleficent

I have given Disney Infinity executive producer John Vignocchi a lot of my money. Well, OK–I didn’t give Vignocchi that money directly, but I did spend it on a bunch of Disney Infinity figures. For all the problems I had with the initial release of the game, I simply couldn’t help myself; my Disney obsession, […]

E3 2014: The Brilliant Chaos of Not A Hero

Roll7, developer of Olli Olli, has something brilliant in the works, and it’s called Not A Hero. It’s a 2D, pixel-art, cover-based shooter, and it’s utterly ridiculous. Although there are several environments in the game, the levels I saw all began in buildings. In Not A Hero, it is your job to clear out the […]

E3 2014: Can Homefront: The Revolution’s Story do Justice to its Pretty Visuals?

I was as confused as anyone when Crytek picked up the Homefront licence from a crumbling THQ back in 2012. After all, why would anyone want the licence to a game that didn’t review particularly well, and partly contributed to the downfall of its publisher? It’s hardly like there’s much goodwill attached the name. Yet, […]

E3 2014: Powering Up Dragon Ball Xenoverse to the Next-Generation

“Warriors, gather here!” a deep voice booms. Its cadence struck a familiar chord in me, as the camera panned across barren terrain and landed on the back of a recognisable orange gi. It was the uniform of Goku, iconic lead character of an anime series that is nearly 30 years old. He clashed with another […]

E3 2014: Etherium is a Mashup of the Best of PC Real-time Strategy

The real-time strategy genre used to be one of the PC’s most prolific. Check out any sale day on Good Old Games and you’ll be stunned by the number of RTS games from every era, depicting every army size, and with a boggling number of unique twists. But the genre seems to have stagnated. StarCraft […]

E3 2014: Titan Souls is Part Shadow of the Colossus, Part Dark Souls, and All Fun

The developers of Titan Souls sure talk a big game. Being inspired by Dark Souls and Shadow of the Colossus means they’ve set their sights on two of the greatest games ever created. How in the world could any game possibly live up to that pedigree? Well, I am not going to get crazy by […]

E3 2014: How Thief and Dishonored inspired Styx: Master of Shadows

What happens when a small, stealthy goblin vomits out a clone of himself, which runs under a giant crate, attracting the attention of guards, while the original goblin cuts the hanging cable to crush the guards–and clone–beneath? You get one of the coolest interactions that I saw in my half-hour demo of Styx: Master of […]

E3 2014: The Finer, Fake, Fantasy Football of Blood Bowl 2

Warhammer’s most leisurely spinoff, the turn-based interpretation of American football known as the appropriately violent-sounding Blood Bowl, was missing some key features in its first PC adaptation. Namely, a deeper singleplayer campaign, as well as a robust multiplayer metagame. These two major features are making their way to Blood Bowl 2, the sequel that takes […]

E3 2014: Hellraid Makes Fighting Demons Seem Really Dull

Hellraid is all about combat. It’s about bashing huge monsters with axes, smashing skeletons with swords, and shedding the blood of the creepiest creeps who ever did creep. Such a game sounds like a lot of bloody fun. A dark medieval atmosphere. Gruesome creatures ready to crush your skull. Giant hammers that you wield as […]

E3 2014: Street Fighter 5 Won’t Be Pay-To-Win, Yoshinori Ono says

The SFV news today about a pay to win model is not accurate and isn’t something we’re planning for. — Yoshinori Ono (@Yoshi_OnoChin) June 11, 2014 Sorry for the confusion! We’re still in early planning stages and will share more at a later date. — Yoshinori Ono (@Yoshi_OnoChin) June 11, 2014 Reports today from Japanese […]