Dark Souls 3: Starting Stats and Gear for Every Class

Dark Souls III: Starting Stats and Gear for Every Class

If you’re a Dark Souls fan, chances are you’ve wasted way too much time in the character creation screen trying to decide on the optimal class for your upcoming play-through. Do you want a good all-rounder? Do you want the highest dexterity possible? Are you going to play Deprived because you think you’re a bad-ass? Who has the coolest robes?

This gallery lays out all the starting classes and item options for Dark Souls III. So, when you boot up the game for the first time, you can fly right through and get straight to the good bit: making the ugliest character model possible.

For more theory-crafting aids, be sure to check out our gallery featuring the statistics of starting weapons and armor, and our gallery of all starting merchant items.

Let us know how you’re going to build your first Dark Souls III character in the comments!

Character Class: Knight

“An obscure knight of poor renown who collapsed roaming the land. Sturdy, owing to high vitality and stout armor.”

Level: 9

Vigor: 12

Attunement: 10

Endurance: 11

Vitality: 15

Strength: 13

Dexterity: 12

Intelligence: 9

Faith: 9

Luck: 7

Starting Gear:

  • Long Sword
  • Knight Shield
  • Knight Helm
  • Knight Armor
  • Knight Gauntlets
  • Knight Leggings

Character Class: Mercenary

“A mercenary and veteran of the battlefield. High dexterity allows masterful wielding of dual scimitars.”

Level: 8

Vigor: 11

Attunement: 12

Endurance: 11

Vitality: 10

Strength: 10

Dexterity: 16

Intelligence: 10

Faith: 8

Luck: 9

Starting Gear:

  • Sellsword Twinblades
  • Wooden Shield
  • Sellsword Helm
  • Sellsword Armor
  • Sellsword Gauntlet
  • Sellsword Trousers

Character Class: Warrior

“Descendant of northern warriors famed for their brawn. Utilizes high strength to wield a heavy battleaxe.”

Level: 7

Vigor: 14

Attunement: 6

Endurance: 12

Vitality: 11

Strength: 16

Dexterity: 9

Intelligence: 8

Faith: 9

Luck: 11

Starting Gear:

  • Battle Axe
  • Round Shield
  • Northern Helm
  • Northern Armor
  • Northern Gloves
  • Northern Trousers

Character Class: Herald

“A former herald who journeyed to finish a quest undertaken. Wields a sturdy spear and employs a gentle restorative miracle.”

Level: 9

Vigor: 12

Attunement: 10

Endurance: 9

Vitality: 12

Strength: 12

Dexterity: 11

Intelligence: 8

Faith: 13

Luck: 11

Starting Gear:

  • Spear
  • Kite Shield
  • Talisman
  • Herald Helm
  • Herald Armor
  • Herald Gloves
  • Herald Trousers

Character Class: Thief

“A common thief and pitiful deserter. Wields a dagger intended for backstabs alongside a military-issue bow.”

Level: 5

Vigor: 10

Attunement: 11

Endurance: 10

Vitality: 9

Strength: 9

Dexterity: 13

Intelligence: 10

Faith: 8

Luck: 14

Starting Gear:

  • Bandit Knife
  • Iron Round Shield
  • Short Bow
  • 30 Wood Arrows
  • Thief Mask
  • Deserter Armor
  • Deserter Trousers

Character Class: Assassin

“An assassin who stalks their prey from the shadows. Favors sorceries in addition to thrusting swords.”

Level: 10

Vigor: 10

Attunement: 14

Endurance: 11

Vitality: 10

Strength: 10

Dexterity: 14

Intelligence: 11

Faith: 9

Luck: 10

Starting Gear:

  • Estoc
  • Target Shield
  • Sorcerer’s Staff
  • Assassin’s Hood
  • Assassin’s Armor
  • Assassin’s Trousers
  • Spell “Spook”

Character Class: Sorcerer

“A loner who left formal academia to pursue further research. Commands soul sorceries using high intelligence.”

Level: 6

Vigor: 9

Attunement: 16

Endurance: 9

Vitality: 7

Strength: 7

Dexterity: 12

Intelligence: 16

Faith: 7

Luck: 12

Starting Gear:

  • Mail Breaker
  • Leather Shield
  • Sorcerer’s Staff
  • Sorcerer’s Hood
  • Sorcerer’s Robe
  • Sorcerer’s Gloves
  • Sorcerer’s Trousers
  • Young Dragon Ring
  • Spell “Soul Arrow”
  • Spell “Heavy Soul Arrow”

Character Class: Pyromancer

“A pyromancer from a remote region who manipulates flame. Also an adept close combat warrior who wields a hand axe.”

Level: 8

Vigor: 11

Attunement: 12

Endurance: 10

Vitality: 8

Strength: 12

Dexterity: 9

Intelligence: 14

Faith: 14

Luck: 7

Starting Gear:

  • Hand Axe
  • Caduceus Round Shield
  • Pyromancy Flame
  • Pyromancer Crown
  • Pyromancer Garb
  • Pyromancer Wrap
  • Pyromancer Trousers
  • Great Swamp Ring
  • “Fireball” Spell

Character Class: Cleric

“A travelling cleric who collapsed from exhaustion. Channels high faith to cast many and varied miracles.”

Level: 7

Vigor: 10

Attunement: 14

Endurance: 9

Vitality: 7

Strength: 12

Dexterity: 8

Intelligence: 7

Faith: 16

Luck: 13

Starting Gear:

  • Mace
  • Cleric’s Sacred Chime
  • Cleric Blue Robe
  • Cleric Gloves
  • Cleric Trousers
  • “Heal” Miracle
  • “Force” Miracle

Character Class: Deprived

“Naked and of unknown origin. Either an unfathomable fool in life, or was stripped of possessions upon burial.”

Level: 1

Vigor: 10

Attunement: 10

Endurance: 10

Vitality: 10

Strength: 10

Dexterity: 10

Intelligence: 10

Faith: 10

Luck: 10

Starting Gear:

  • Club
  • Plank Shield
  • Loincloth

Burial Gift: Life Ring

“Ring set with a small red jewel. Raises maximum HP.”

Burial Gift: Divine Blessing

“Warm, blessed holy water. Full restores HP and cures ailments.”

Burial Gift: Hidden Blessing

“Pure, blessed holy water. Fully restores FP.”

(FP enables each weapon’s unique Arts attack)

Burial Gift: Black Firebomb

“Firebomb charged with a special black powder. An uncouth gift for the departed.”

Burial Gift: Fire Gem

“Material used to upgrade to fire weapons. More appropriate for a warrior than pretty trinkets.

Burial Gift: Sovereignless Soul

“The sovereignless soul of one who slept beside you. Use to acquire many souls”

Burial Gift: Rusted Gold Coin

“Burial item for good fortune after death. Greatly increases item discovery for a short while.”

Burial Gift: Cracked Red Eye Orb

“Online play item. One use only. Become a dark spirit and invade another world.”

Burial Gift: Young White Branch

“Branch of a young white birch, perhaps an offering of peace. Can be used to blend into the environment, but only once.”

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