Driveclub servers are “building a steady increase in performance”, according to its developer. The performance increases follow a string of connection problems that affected players after the game shipped last week.
Evolution Studios, the developer responsible for Driveclub’s buggy netcode, has been persistently communicative during its disastrous week of connection problems and server timeouts. But late on Monday, the studio appeared to have turned a corner, claiming that an increasing number of players are now able to access the title.
“Continual upgrades to the Driveclub servers are building a steady increase in performance, meaning that we’re getting more and more players connected,” the studio wrote.
As an immediate response to the online problems last week, Evolution closed some of Driveclub’s online features and postponed the free PS Plus edition.
While there is still no new release date announced for the PS Plus version, the developer said another server update would arrive by Wednesday that would begin the process of switching on more online features.
“We are sorry that we don’t have more concrete news to share right now, but please be patient. We will have more information for you tomorrow,” the studio added.
Throughout the past seven days, Driveclub director Paul Rustchynsky has been actively addressing fans on Twitter, explaining that it was the game’s buggy netcode that resulted in the server woes.
He added that the team has not ruled out compensating those affected by the connection problems.
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