How The Order: 1886 Brings Its Werewolves to Life

During its E3 2014 presentation, Sony showed off the spookier side of their upcoming exclusive third-person shooter, The Order: 1886. The quick demo set in the bottom of a hospital below Whitechapel showed protagonist Galahad being hunted by a werewolf, or lycan. In a recent post to the PlayStation Blog, developer Ready At Dawn Studios explained how it created one of the game’s most fearsome enemies.

“We knew that one of the pillars of the game is that we not just have lycans, but the ability to transforms a human into a lycan or vice versa,” Technology Director Garrett Foster said. “We wanted no cheats. We wanted continuous, no cut shots of this happening, and what that means is actually transforming the anatomy.”

Nathan Phail-Liff, the game’s Art Director, said that the team “tried to capture the right balance of the human-lupine anatomy and that level of imperfection that makes it not feel like this kind of action-y comic book creature, and much more like a creature that could have existed that we just haven’t seen yet.”

“I think to me the most terrifying thing is that we try to basically always have some degree of a performance in them that carries a level of intelligence,” Game Director Dana Jan said. “They are smart. That to me is the scariest thing about them.“

For more on how Ready At Dawn created its werewolves, check out the video above, or GameSpot Editor Maxwell McGee’s extended look at the scene shown off at Sony’s E3 2014 presentation.

The Order: 1886 launches exclusively on PlayStation 4 on February 20, 2015.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

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