This patch brings a brand new unit to the Terran army, a chat system rework and a bevy of bug fixes to the Legacy of the Void beta. Find a full list of them in the patch notes below:
Social
- Chat System
- The old StarCraft II Chat System has been removed and a new embedded chat dialogue has been added.
- Type /help into chat for a full list of commands.
- Friends List
- The Friends List has been given a slight visual refresh and should feel more responsive.
- Players Near You has been moved from the Home Screen and placed into the Friends List.
General
- Gas geysers now contain 2000 gas.
Terran
- New Unit: Liberator
- Mechanical Air Unit
- Fires 2 missiles that deal 7 splash damage to air units.
- Can be deployed to attack ground units, losing mobility and anti-air attack.
- While deployed, the Liberator attacks any ground units in the target zone for 85 damage.
- Single target damage.
- Cannot attack buildings while deployed.
- Vehicle and Ship Weapon upgrades have been separated again.
- Adjusted building subgroup priorities to the following:
- Command Center > Planetary Fortress
- Barracks > Factory > Starport
- Engineering Bay > Armory
Zerg
- Corruptor
- Reverted ability to Corruption but now can be auto-cast.
- Swarm Hosts
- Can no longer move while burrowed.
- Roaches
- Burrow movement once again needs to be researched.
- Adjusted building subgroup priorities to the following:
- Hatchery > Lair > Hive
- Evolutionary Chamber > Spire > Greater Spire
- Hydralisk Den > Lurker Den
Protoss
- Adjusted building subgroup priorities to the following:
- Gateway > Robotics > Stargate
Bug Fixes
- The Raven ready sound no longer plays when a Cyclone is created.
- Fixed an issue that caused a newly morphed Ravager to glide on the ground.
- Neural Parasite will no longer persist through Oracle’s Stasis Trap.
- A unit can no longer be targeted with Graviton Beam while are under the effect of knock-back.
- Fixed an issue that caused units to attack destructible doodads they were railed to.
- Siege Tanks in siege mode should no longer become covered by creep when moved by a Medivac.
- Fixed an issue that prevented unburrowed Swarm Hosts from spawning locusts when selected in a group with burrowed Swarm Hosts.
- Locusts should now correctly have a life duration of 25.
- Adepts can no longer phase into buildings under construction.
- Lurker attacks should no longer be visible through the Fog of War.
- Fixed an issue that caused the Adept to glide if issued a move command immediately after using Psionic Transfer.
- Caustic Spray and Parasitic Bomb will now properly trigger an “Under Attack” alert.
- Adjusting the viewing speed of a replay should no longer cause the timestamp to jump around.
- The Hellbat's attack will now correctly appear blue with the Infernal Pre-Igniters upgrade.
- The “Activate Stasis Trap” hotkey is now available for customization.
- Cyclones will no longer automatically target disguised changelings when Lock On is set to Auto-Cast.
- You can no longer reveal a Stasis Ward by using an Overlords “Generate Creep” ability.
- The Lurker Den is no longer missing from the Zerg Structures Hotkeys Menu.
- The Battlecruiser animation on the home screen will no longer disappear if you are idle.
- The Disruptor's Purification Nova explosion effect is no longer faint on Low graphic settings.