Patch 6.2.4 Hotfixes: April 11 – May 24

Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft Patch 6.2.4. Hotfixes are updates made without requiring a new client-side patch. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Additional information about the patch could be found below.

May 24


Note from the developers:

Over the past couple of weeks, we’ve rolled out a series of hotfixes aimed at improving overall pacing and playability of the low-level (1-20) experience. We started by adding a number of modern conveniences to our low-level quest experience, and will continue to roll these improvements forward across other legacy content in the future. We’ve also made some improvements to the overall pace of combat at low levels: Due to the accumulated effect of years’ worth of max-level tuning adjustments, many classes were killing low-level enemies nearly instantaneously, even without heirloom gear or other advantages. A summary of the hotfixes follows:

  • Most quest bosses from level 1-20 should now be multitap and will scale their health with the numbers of players fighting them.
  • Added dynamic respawn behavior to most level 1-20 outdoor areas, so that spawns will be more readily available during times of high player traffic.
  • Players who die in low-level dungeons should now release to the entrance of the dungeon, consistent with the practice in dungeons from more recent expansions.
  • Level 1-10 enemy NPCs now deal slightly more damage.
  • Reduced the bonus to out-of-combat health regeneration that players receive when below level 20.
  • Reduced player damage at low levels to improve overall combat pacing. In general, Strength and Agility classes saw a larger reduction in damage than did casters. Damage dealt is unchanged from level 40 onwards.

We see these changes as the beginning, rather than an endpoint – much work remains to improve tuning and pacing of the old-world level-up experience, and our efforts will continue into Legion and beyond.

May 18


Class

Druid

  • Restoration
    • Fixed an issue where Genesis was incorrectly causing Rejuvenation and Germination to be consumed on targets that are inside of a Smoke Bomb effect.
  • Talents
    • Fixed an issue where Cenarion Ward was being consumed without granting a heal on targets that are inside of a Smoke Bomb effect.

Mage

  • Armor Set
    • Tier 3 Frostfire Regalia 2-piece set bonus now reduces the cooldown on Evocation by 6 seconds (down from a 1-minute reduction).

April 11


Raids and Dungeons

Legacy

  • Terrace of Endless Spring
    • Fixed an issue where defeating Protectors of the Endless may cause players to not receive loot if Protector Kaolan is defeated last.
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