Rockstar Job Listings Refer to "Asymmetrical Cooperative Stealth Experience"

While job postings aren’t always indicative of what a game studio is working on, newly discovered listings for positions at Rockstar studios offer some tantalizing teases for what the company may have in store.

Perhaps the most noteworthy of the bunch is one for a gameplay designer at Rockstar Toronto. As discovered by GamesRadar, qualifications for the job include “[a]dvanced physical and digital prototyping skills to establish the pillars of the asymmetrical cooperative stealth experience.” It also mentions needing experience with destructible environments and tuning weapons and physics.

GTA V

There are references to “sandbox environments,” too, and a programmer position at Rockstar NYC says the employee will “research and develop new animation technology for use in our large open-world character-based games.”

It’s possible that these two job postings (and a number of others) aren’t all for the same project, but the fact that they are at different Rockstar studios doesn’t preclude that possibility. Rockstar Toronto’s past games have included PC versions of GTA IV, its first expansion, and The Warriors, while NYC is where Rockstar is headquartered.

At the same time, these postings could be outdated, inaccurate, or tied into updates for, say, Grand Theft Auto V. We know that’s what the GTA team is focused on: Delivering new content for the Xbox One, PS4, and PC versions of the game which take advantage of those platforms’ power now that Xbox 360 and PS3 aren’t receiving major updates.

There’s no telling when Rockstar might announce its next game; the company is known for taking its time, as evidenced by games like GTA V and Agent, which we’ve not heard about in quite a while.

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