Team Meat, the developer behind the hit 2D indie platformer Super Meat Boy, has announced Super Meat Boy Forever, a mobile version of the game it says isn’t just “a simple endless runner.”
“Our goal with Super Meat Boy: Forever is to design a new full length platformer for touch devices from the ground up to avoid tacking bad controls on an existing design,” Team Meat’s Edmund McMillen said in a post to the Super Meat Boy site. “We want to make something that embodies the original Super Meat Boy but is designed around a simple yet intuitive control scheme allowing for pinpoint accuracy and surprisingly deep controls without the use of multiple buttons/analog sticks.”
McMillen, who said Super Meat Boy: Forever might be one of his best designs to date, added that the game isn’t just a one button, endless runner like Temple Run, Canabalt, or many other similar games on the iTunes App Store, though it will have an endless mode with online high scores and daily runs. McMillen also promised that it will not use abusive monetization tactics to cheapen the experience.
The game will feature a full story, six chapters, and double the bosses featured in the original Super Meat Boy. It will also feature a full fledged dark world with dark warp zones and more playable characters from other indie games. Unlike the original Super Meat Boy, it will feature a randomly generated level structure.
Super Meat Boy: Forever will release “sometime next year” for phones, tablets, and PC via Steam. McMillan said it might come to other platforms as well later.
If you’re at PAX 2014, you can check out Super Meat Boy: Forever for yourself at the Indie Megabooth.
Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg. |
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