Patch 2.4.2 PTR Patch Notes

Last updated June 14

Below you'll find the preliminary PTR patch notes for patch 2.4.2. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.4.2 – v2.4.2.37672

To provide feedback on patch 2.4.2, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.
For additional information about the PTR, click here.

Table of Contents:


  • New difficulty levels, Torment XI-XIII have been added to the game
  • Gold rewards have been adjusted:
    • Greater Rift 26 and up has been rescaled to a flat 3% increase per tier
    • Torment VII-XIII has been changed to match Greater Rift reward scaling
    • The cost to empower a Greater Rift has been reduced to match the new gold reward rate

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  • Demon Hunter
    • Active Skills
      • Spike Trap
        • Has been redesigned
          • Traps no longer have an arming time
          • Traps now only detonate once
          • Now has 4 charges each with a 5 second recharge time
          • All active traps are now detonated by the next Hatred spender you cast
        • Damage increased from 340% to 950% weapon damage
        • Hatred cost reduced from 30 to 10
        • Skill Rune – Echoing Blast
          • Damage increased from 575% to 1330% weapon damage
          • Has been redesigned
            • Enemies are now slowed by 70% when the trap is detonated
        • Skill Rune – Lightning Rod
          • Damage increased from 880% weapon damage over 10 hits to 1380% weapon damage over 3 hits
          • Decreased the radius that lightning can arc to other traps from 75 to 25 yards
        • Skill Rune – Long Fuse
          • Has been removed
          • Replaced with
            • Impaling Spines
              • While the trap is active, enemies within range are instantly immobilized for 3 seconds
              • Increases damage to 1220% weapon damage
        • Skill Rune – Scatter
          • Now places 2 traps side by side and consumes 2 charges of Spike Trap
        • Skill Rune – Sticky Trap
          • Has been removed
          • Replaced with
            • Custom Trigger
              • Your Hatred generators now detonate Spike Traps
              • Increases damage to 1150% weapon damage

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  • Witch Doctor
    • Active Skills
      • Piranhas
        • Can no longer stack with casts from other sources
      • Mass Confusion
        • Skill Rune – Paranoia
          • Can no longer stack with casts from other sources

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  • Bug Fixes
    • Fixed an issue that prevented Ray of Frost – Black Ice from creating an ice patch when the player didn't land the killing blow

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  • Bottomless Potion of Chaos
    • New Legendary Potion
      • Teleport to another location when used below 40% health
  • Class-Specific Items
    • Crusader
      • Armor of Akkhan
        • (6) Set Bonus
          • Damage bonus increased from 450% to 600%
          • Now also reduces damage taken by 15% while Akarat's Champion is active
      • Cord of the Righteous
        • New Legendary Belt
          • Fist of the Heavens costs 40% less Wrath and deals 150% more damage
      • Darklight
        • Has been redesigned
          • Now gives Fist of the Heavens a chance to be cast a second time at the targeted location
    • Thorns of the Invoker
      • (6) Set Bonus
        • The 800% Thorns damage dealt to the first enemy hit can now benefit from +% Physical Damage
    • Demon Hunter
      • The Demons Demise
        • Has been redesigned
          • The damage of your next non-channeled Hatred spender is increased by 40% for each Spike Trap that you detonate
    • Monk
      • Raiment of a Thousand Storms
        • (6) Set Bonus
          • The damage bonus granted to Spirit Generators after casting Dashing Strike increased from 300% to 1250%
    • Witch Doctor
      • Homunculus
        • Sacrifice damage bonus increased from 25-30% to 50-60%
      • Ring of Emptiness
        • Haunt and Locust Swarm damage bonus increased from 75-100% to 250-300%
    • Wizard
      • Firebird's Finery
        • (4) Set Bonus
          • Has been redesigned
            • Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die
        • (6) Set Bonus
          • Has been redesigned
            • Your damage is increased by 100% for each nearby enemy that is Ignited up to a maximum bonus of 2000%. You always receive the maximum bonus whenever a nearby Elite monster is Ignited
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian
        • Sledge of Athskeleng
          • Legendary power added
            • Seismic Slam increases the damage of your next 3 Earthquakes within 15 seconds by 100%
      • Demon Hunter
        • Fletcher's Pride
          • Legendary power added
            • Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
      • Monk
        • Scarbringer
          • Legendary power added
            • Lashing Tail Kick deals an additional 1000% damage to the first 5 enemies hit
      • Witch Doctor
        • Gazing Demise
          • Legendary power added
            • Spirit Barrage damage is increased by 500% for each second it’s channeled. Stacks up to a maximum of 5 times
      • Wizard
        • Starfire
          • Legendary power added
            • Lightning damage done is increased by 15% for every 10 yards you are from the target
  • Bug Fixes
    • Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy
    • Fixed an issue that caused the Firebird's Finery (2) Set Bonus to proc early if there was another damage shield on the player
    • Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items

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  • Infernal Machine drop rates have been adjusted:
    • There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
    • Torment levels V-XIII have an increasing chance for a second machine to drop
  • Nephalem Rifts
    • Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key
    • Greater Rifts
      • Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same

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  • Pylons in Nephalem Rifts now have unique minimap icons
  • A hotkey has been added to the game to hide the UI
  • When the Blacksmith is trained to maximum level his recipe list will now start collapsed
  • The Menagerist Goblin now has a unique minimap icon

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